Lake Lugano House

I first came across the Lake Lugano House when I saw the visuals done by James Pickford back in 2012. I had never worked on an exterior scene before so decided to have a crack at it myself.

I found some plan views of the house online and recreated them in AutoCAD to import into 3ds max. Using these and various reference images I was able to model the entire house and surrounding area. I rendered the initial visuals using forest pack and vray and having only worked on it during my lunch breaks it took me a couple of months.

I recently found those visuals when cleaning out my hard drive and decided they needed revisiting. I cleaned up the entire model and mapped everything properly. I added a new lighting setup, recreated all the materials and updated all the forest objects. I was also fortunate enough to find a high res panorama image of Lake Lugano itself which is a massive feature of the final images.

It took me about a month to complete, again working on it during my lunch hour every now and then. The final images were rendered using vray with a fair bit of post in photoshop.

Country Home V2

Country Home V2 is an R&D project I embarked on personally. It is a revisit of an old project we did last year (View old scene here). I decided to recreate the scenes of the project and so placed the design in a more natural environment. The environment was influenced by one of NMachine’s projects – LM Guest House. The simple design of the home alongside the mood of the renders was one to greatly admire and I sought to recreate that sort of ambiance and realism.

The project was worked on in my free time between commercial projects and like I prefer doing, I emphasized on creating a full CGI environment. I have listed links to the resources I used in this simulation.

Country Home V2 project was rendered in Corona, an amazingly forward thinking renderer. It made my workflow almost seamless and I never had to worry about tweaking render settings or what’s not.

Canaveses Church

This is one of the exercise during the Master at CICE. From few images and blueprints we had to turn in a 3d image. In this case i was trying to develop my skill using RailClone as a principle objective.
All models are modelled and textured 100% by me.