Liverpool Insurgentes Department Store

Hi guys. This is my personal project that i have worked on it in my freetime.
Software i used: 3dsMax , Corona, AutoCad, Anima, ZBrush , Frost , Photoshop , …

I try to make a 3d scene of “Liverpool Insurgentes Department Store”. Idea came from a real project that I have found on internet.
Architects : Rojkind Arquitectos
Hope you like it and thanks for watching.

Liverpool Insurgentes Department Store

Hi guys. This is my personal project that i have worked on it in my freetime.
Software i used: 3dsMax , Corona, AutoCad, Anima, ZBrush , Frost , Photoshop , …

I try to make a 3d scene of “Liverpool Insurgentes Department Store”. Idea came from a real project that I have found on internet.
Architects : Rojkind Arquitectos
Hope you like it and thanks for watching.

GH House

Fresh visualizations of GH House which was theme on Architectural Visualization Challenge on Ronen Beckerman website back in 2010.
It was a really long time ago and I do not take part in this Challenge, but I thought it will be fun to create new set of visualizations of this building.

All renderings was done using 3ds max and Corona Render. Vegetation was created using Forest Pack (trees models are from builtin library) and GrowFx (tall grass models).
Postwork was done in Affinity Photo. It is pretty neat replacement of Photoshop.

One image was test of simulation of infrared photography (made in postwork). If the leaves are pink, that’s the right one.

Hope you like it!

ZA_Beta

ZA_Beta is an in-house passion project with the aim of elevating our knowledge and skill in Corona renderer and Interior Design.

This is one of our first set of a project that we’ve done in Corona. We focused particularly on the technical execution of design, lighting and materials. We’ve learned the power of Corona’s real-time light mix and how its progressive image development redefines the way we look at architectural Visualisation.

Any feedback or tips is encouraged, outside perspective will help us push our quality of work within the industry

House in the Air

Three volumes of concrete seem to float in the air, where it seems that some glass boxes are their only support, the design intention here, was to create a home, which would open to the public areas on the ground floor, without sacrificing the private space upstairs.

We begin the exploration of the project, through sketches, drawing by hand and modeling in sketchup, with all freedom and efficiency we define details.
With the clear concept, in 3dsMax, we define framings and illumination, we fine-tune details of modeling and we generate the environment, we are very strict when basing ourselves on the existing context, to define what elements they add, and where we can intervene. This part is an adventure, we define materials, textures, colors, tones, etc. This is my favorite part of the project.
Once this stage is finished, and the images are rendered, we proceed to adjust curves and rectify the contrast.
Less is more, and in this project this phrase was our motto.