Valley of Clouds

The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.

THE LAKE HOUSE

When i recieved this project i felt in love with this relief and house location near lake.
I was recalling the time spent in the countryside in my childhood every summer. I still remember the smell of different grass and the color of sky there and i miss it.
I started showing various weather and mood. So i finished the project for myself with different camera angles and lighting schemes i also wanted to practise with.
I hope you will enjoy it.

Alveus kitchens

For a company Alveus our studio is responsible for preparing a complex visuals presenting sinks in various context.

Our team developed the whole concept of joining a sink in exact time of the day and product use. Up to now Orangegraphics designed over 30 top quality visuals for that project, and that amount is still growing.

Dash Kitchen

The educational project that led me to the path of architectural visualization was the goal to achieve beautiful furniture materials, mood and temperature, much time was devoted to wall materials. (The old rough brick) work was done from the reference. I do not know what else to add, I learned to make beautiful pictures, but you decide how much))

Two Houses Night View

This image was based on the project of MacKay-Lyons Sweetapple Architects.
It was mostly done with 3d Max. We used Forest Pack for the landscape, Substance for water and sand to achieve a better realism in the textures, and Corona renderer for the rendering. The post production was done with Adobe Photoshop.