polyget – Official Teaser

Coming fall 2017, polyget will offer a great variety of scenes, assets and beautiful animated and loopable plants, that will give your animations that last push towards realism.

Static plants is a huge giveaway, but with our easy-to-use 3D models and presets, you will be able to make your animations even more lifelike.

Our 3D models are created for 3ds Max and Corona Render, but, if requested, we will make them available for other software and render engines.

Follow us at:

polyget.com
facebook.com/polyget

Beautiful Computer Generated Images VII. – Computer Generated Art

Beautiful Computer Generated Images is a collection of Seven projects, collection of seven Manifests, where every piece is an intersection of Technology and Art. It depicts imaginary places, imaginary objects where every element is arranged to create beautiful Composition and where photorealistic simulations are enriched and elevated by Custom color mapping to craft a piece formed by true Art.

Manifests show what I consider truly beautiful, what I am passionate about and what I love. Passion in Computer Generated Image, passion in Composition, beauty in Simplicity, Light, custom Colors, passion in bending image within a Purpose, in adjusting piece with an Abstract elements, all elevated by Custom Color Mapping to form something Unseen, something New and very Artistic.

Manifests have been developed for 1 year, working solely on the manifests, between 2016 and 2017 and are periodically released every three weeks. After all seven have been released, there is going to be a book stitching all the pieces together.

Everything is custom made – from scratch – models, materials.
I welcome to watch the seventh one.

Computer Generated Art is set of two traditional Still Life Paintings created by new Technological Approaches. It depicts passion and beauty in Art and Painting. Love in Novel Technology Computer Algorithms, Research and Development enhancing possibilities of Digital Art.

Project has been done in Stylit accompanied by Corona renderer. Stylit is developed by Czech researchers – http://stylit.org/. Stylit is able to repaint painted material sphere onto any geometry by repeating its look and mostly stylization. I collaborated directly with the researchers to make this project happen. The project was finished on 19.7.2017 – the date of the video – and was put on hold because of license. Now can be published as I am licensed to use the Stylit technogloy being patent-pending by Adobe.

Fruit still life was done by sampling and creating huge number of material spheres from real high resolution still life paintings and then projected onto geometry by Stylit. Shadows were added by Corona pass.
Flower still life was done by sampling more stylized still life paintings and then projected onto geometry.
This process is something similar to creating material sphere in Corona but such material sphere is defined only by its overall appearance.
Corona was used to create guide passes – the Stylit´s input is not geomtery itself but rather passes – beauty, normal, refelction and so on.

Inspiration credits: Severin Roesen, Damien Venditti.

Every image below is as whole crafted by means of Computer art. It is Imaginery, not Real. Computer Generated Images.

TSR 007: Luis Inciarte on His Journey to London, Things Learned at Hayes Davidson and Making Killer Images

The Investigator of Architecture

Even though he considers himself more of an investigator of architecture than a participant of architecture, Luis says he doesn’t spend loads of time designing architecture. But he does recognize the emotion that architecture can inspire in people, and the way it can make them feel things based on the composition and lighting of the image, and such. He calls it psychology, I call it the driving factor for his ability to create such good art.

Making the International Leap

When Luis decided to move from Venezuela to London, he started researching some of the most inspiring 3d artists at that time in London, including Alex York and Iain Becks. He quickly discovered that they had one major thing in common — their time spent at Hayes Davidson.

As soon as Luis moved over to London, he applied at the industry leader, and not long after, he was hired on as a freelancer. It was there that he learned many of the essentials, from using architectural images as references, to the psychology behind the images.

All around, Hayes Davidson gave Luis the necessary education to get his skill set where it needed to be.

The Process of Creating A Killer Image

Luis approaches his work like an investigator.

Ask the right questions, figure out the target audience, and always let the project dictate the style of the image. He explains why early images don’t need to look as stylized and complete as the final images, and it all has to do with getting the clients to see the the journey the images are taking.

Luis himself is comfortable with the entire process from early design stages to the high end marketing, and considers any image that makes people feel when they see it, a successful project.

Luis shares three essentials for getting clients on board, and it all starts with listening. Patience is essential — being really disciplined and honest with yourself about what it will take to get the results that you are looking for. And always keep an eye out for inspiration, because it may come in the most unexpected places. You’ll want to hear the details of his creative process and more, so be sure to listen to this session of The SpectRoom, with Luis Inciarte.

Main Quotes

“I’m a slightly impatient person.” — Luis Inciarte

“It’s a lot easier to get your message across when you have beautiful architecture to go with it.” — Luis Inciarte

“As long as you get people to feel when they see your images, then you’ve succeeded.” 
— Luis Inciarte

“Always keep an eye out for inspiration.”— Luis Inciarte

“I want people who have a continual thirst for learning.” — Luis Inciarte

 

Urban Escape – AMF Fastigheter

I was lucky and honoured to work on a very important visualisation for property development in very central Stockholm. Urban Escape is a city block in the center of Stockholm, comprising of five new commercial buildings, development of four streets and two public squares. Work done for WalkTheRoom, Sweden. Tools: Max, Corona, Forest, Rail, PS.