Beautiful Computer Generated Images – The Book

Beautiful Computer Generated Images is a collection of Seven projects, collection of seven Manifests, where every piece is an intersection of Technology and Art. It depicts imaginary places, imaginary objects where every element is arranged to create beautiful Composition and where photorealistic simulations are enriched and elevated by Custom color mapping to craft a piece formed by true Art.

Manifests show what I consider truly beautiful, what I am passionate about and what I love. Passion in Computer Generated Image, passion in Composition, beauty in Simplicity, Light, custom Colors, passion in bending image within a Purpose, in adjusting piece with an Abstract elements, all elevated by Custom Color Mapping to form something Unseen, something New and very Artistic.

Manifests have been developed for 1 year, working solely on the manifests, between 2016 and 2017 and are periodically released every three weeks. After all seven have been released, there is going to be a book stitching all the pieces together.

Everything is custom made – from scratch – models, materials.
The Book
The Book stitches all the manifests into one piece. It features 27 images in 7 projects and it represents one year of my life devoted to creation of the book. Images were done in Corona rendering engine – thank you for your support and beautiful software.
Full preview of the book together with download is available at jakubcech.net.

The book is dedicated to Alex Roman. Thank you for endless inspiration.
…. 7 projects every 3 weeks …. Do you get it (3rd 7th).

Every picture in the book is digitally adjusted to be printed with rich colors and right color depiction. All pages are printed on glossy paper. Format A5.

Printed copy of the book is dedicated to family, friends and every passionate artist – available on demand – via message.

Nivy Restaurant

For NIVY Restaurant project we were approached by client to visualize and create interior design that would attract potential renters of attractive twenty-ninth floor space crowning the new city tower. We envisioned a design that would marry sleek modern elegance with natural materials used throughout there rest of the tower and building complex using complementary palette of rich dark wood and stone against bright metals and glass detailing. The shapes of space, particularly the wooden ceiling and bar should evoke the meandering floodplanes from which the building complex and this location derives its name.

With the imagery, we wanted to focus on the selling points of this space, the strong vantage point high above ground with view of all the city has to offer, from its Old Town district to fast developing downtown with its high rise towers such as the ones from Zaha Hadid visible dominantly on horizon.

We didn’t want to neglect small details that the eye can explore within and had great time creating them, such as the food compositions or the chef preparing them, done fully in CGI.

Photography of backplates and HDRi used to light the space were likewise created by us and used to render the image in print resolution of 7680px width in Corona renderer. Hope you enjoy the images as much as we had working on them.

Interior AM

This project was based on a real-life apartment in russia by INT2architecture that was featured by archdaily (http://www.archdaily.com/866820/interior-am-int2architecture)

I wanted to recreate it with my own personal flair.

House By The Lake

With this project I expanded my learning with Corona to include some exterior scenes.

Unfortunately due to hardware limitations (my computer at home is very old!) I had to limit my forest packs and overall scene size to get the images to render. Also, some of the scenes are quite noisy as the render times were quite long and I tried to stick to a very tight timeline.

Tomorrow Night

I was inspired by the Grieghallen tutorial by Tamas Medve
(featured a long time ago on the blog) to try my hand at making his
wet stone pavers before the competition was ever announced.
When the competition started, I figured it would be a good
opportunity to both add to my portfolio while also testing the
pavers in a full scene.
My computer at home is quite old and as such it really can’t handle
large expansive scenes, or scenes with a lot of assets or accessories
so I had to be clever about chosing my camera angle. Luckily I
found a reference photo of the building online which I used as my
inspiration. The angle is suitably dramatic and also limits the
amount of background scenery I would have to build, allowing me
to focus on the lighting and materials and not worry about my
computer dying!
The scene itself is fairly straightforward spline modeling for the
most part. The pavers out the front are a simple texture with a
custom displacement as in Tamas’ tutorial – with a plane of water
put on top to simulate the puddles. The background (and the
reflection in the windows) are free building models downloaded
from 3dsky.org and most of the textures came from my own
personal library, Arroway or Textures.com. The background trees
are a simple forestpack with some zDepth applied in post
production. I made extensive use of the Corona Light Mix as it
allowed me to leave my computer render the scene out once (as it
took forever on my old machine) and then tweak the lighting
afterwards to get it looking how I wanted. I don’t think I would
have had the time otherwise to adjust the lighting in the short
amount of time I spent on the project (overall I think it was 3 days
after work).