114 Rue Diderot

It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com

Software: Blender, Octane Render, Photoshop for color correction.

MAXIME residence

Time to time I need to have rest from the commercial project and it is a joy for me to make something like this. In this kind of personal project, I choose some interesting photo of architecture and try to recreate it. This time it was impressive work of b l a n k s t u d i o in Thailand. The house is situated in the flower yard and I appreciate the connection between the outside environment and inside of the house. Fascinating for me it was the shape and the use of materials like glass, concrete and stone walls. Lighting this scene was important and I tried to not only recreate evening feel, but I also created a few day shots.

UE4- Interiorxc

This is my latest work using UE4 and Blender. Interior scene textures by hand and some photo textures used as well. Majority of the assets were created by me with some assets which are free models modified, cleaned up and textured from scratch.
For this project, I created dynamic textures for majority of the assets which enables clients to play around with colors and mood during projects. Also very useful during skype and google hangout discussions with clients as changes can be made on the fly in real time.
I have included a small demo of how the dynamic textures work at the end of the animation video.

Music by Michael FK – Lighthouse

The Power Line

Hi guys!

This is a small project I’ve been doing in my spare time.
I tried the grass to be flawless because I made it with Graswald, a great addon created by Julius Harling that is in Beta State, so I wanted to show its potential.

I made this piece with Blender and rendered with Cycles.
Postproduction in Blender with the Compositor.
Each render took, approx 40 minutes with a 1080.

Feel free to comment and share.