Doña Oliva Apartment

My first “big” commercial project. I was responsible for designing an apartment at a reasonable price with a contemporary feel to it. It was quite an interesting experience to work on a project where I had to stick to the requirements of my client and limit almost all my ideas. I had to keep it relatively low cost and minimalistic which meant that I couldn’t even use different wall colors, had to stick to tiles on the floor etc.

When it comes to the technical aspect of the project, I mainly used an HDRI for lighting. To reduce render times I also used ambient occlusion. Render times varied from 3-4 hours.

Abandoned Room #1

This is my new project , at this project I tried to mix between modern and classic using an imaginary old abandoned interior space mixed with modern furniture ,
I also tried to get the photography feeling of interior Catalogues for both lighting and composition .
I intend to make other interior spaces with the same style in the near future .

please check high resolution work on Behance :
https://www.behance.net/gallery/72097711/Abandoned-Room-1

Tennessee House

The house was made with Archipack, the grass is Graswald, the people are from mrcutout.com, and some of the random objects like the lanterns and the flag were from 3DSky.

Rendering was done in Cycles and most postpro was done in Blender’s compositor.

Göteborg apartment

This one was laying in my hard disk unfinished for quite some time now.
It’s inspired by an existing apartment in Göteborg, Sweden modified to my taste and needs.
I used a lot of free (as far as I can remember) props from around the net.
The rest I modeled them myself.

My intention was to produce a more warm, pleasant and familiar look, something that feels more homelike and not a perfectly designed space, that will felt somehow “stiff” and set, like the ones you meet a lot in the design magazines and some architectural renders.
I even tried to make some deliberate shooting “mistakes” to give a touch of “amateurism”.

Blender, Cycles, Filmic Blender (Always and forever).
40min/image on CPU+GPU(GTX 1060).
Post production done in my favourite software for still images Darktable

Green Houses 2018

Hi,
Long time with no post 😉
Playing around with Octane Standalone V4.0 RC2 and medium volume, I rendered this project I revisit from time to time when new version of Octane are released.
Modeled with Blender
Rendered using PT kernel.

114 Rue Diderot

It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com

Software: Blender, Octane Render, Photoshop for color correction.