The Spit house

Spit house is a nice clean concrete house that I really like. This is also the case that I would like to try night lighting setup

Created using Blender 2.81 + Cycles
Textures from Poliigon

Container Home

For this project, I decided to depict a very industrial looking container home in a very natural scene. I tried a number of new tools to create the environment. The first were the 3D scanned rocks by Adrian Kubasa, which will be available here: https://www.eisklotz.com/products/models/nature-scans-for-blender/
The second was the Scatter addon by BD3D.

The scanned rocks are very high-quality, with good UVs, and even their own asset manager to easily add them into your scenes. I’ll definitely be using them on all future nature scenes.
The Scatter addon was ideal for well, scattering. I used it for all the ground plants as well as the rocks. So far, it’s the closest equivalent to Forest Pack I’ve seen for Blender. It makes setting up scenes like this much easier.
For textures, I used Poliigon for the majority. The containers were textured using Substance Painter.

Absence – Real-time Animation – Eevee and Blender

“Architecture speaks when it’s part of the life and death of their guests.
Even when the absence takes place, houses have a lot to say.”

I tried to render this scene using Cycles, but it took a lot for each frame. I tried a render farm but it was so expensive, so I thought I may use the new blender real-time renderer.
This was the result.

100% Blender and Eevee

30 seconds per frame on average

Let me know what do you think.

Portfolio
https://www.artstation.com/jonimercado