pergola chinese

I built the whole scene in blender and the china building model is from free model company.
I did not use artificial intelligence

H.O.T.S. House

Category: CGI
Type: Commercial project
Date: 2024
Design: Seryjny Projektant | Paulina Kochanowicz
​Render: Seryjny Projektant | Paulina Kochanowicz
Software: Blender + Cycles, Adobe Photoshop
Assets: Geoscatter, BiomeReader, Poliigon, Blenderkit, Chocofur, Polyhaven
Artwork: Zdzisław Beksiński, Dawid Figielek, KAWS

H.O.T.S. House

Category: CGI
Type: Commercial project
Date: 2024
Design: Seryjny Projektant | Paulina Kochanowicz
​Render: Seryjny Projektant | Paulina Kochanowicz
Software: Blender + Cycles, Adobe Photoshop
Assets: Geoscatter, BiomeReader, Poliigon, Blenderkit, Chocofur, Polyhaven
Artwork: Zbigniew Beksiński, Dawid Figielek

H.O.T.S. House

Category: CGI
Type: Commercial project
Date: 2024
Design: Seryjny Projektant | Paulina Kochanowicz
​Render: Seryjny Projektant | Paulina Kochanowicz
Software: Blender + Cycles, Adobe Photoshop
Assets: Geoscatter, BiomeReader, Poliigon, Blenderkit, Chocofur, Polyhaven
Artwork: Zbigniew Beksiński, Dawid Figielek

Kindergarten on Miquelstraße

KINDERGARTEN ON MIQUELSTRASSE, BERLIN, GERMANY

Project by Lindner Planungsbüro
Visuals by Adrian Długosz

Hi! I’d like to show you a quick job I did some time ago. The task was to make some nice, warm images for the new kindergarten, created in the private house on the calm Berlin’s street.

This is also one of my first attempts at the Matte Painting technique for the foreground plan of the shot and I’m not going to lie – I nailed it!

The scene is lit by ‘PGSkies 1256’ hdri map and with two 5000K kelvin temperature suns, in the same direction and angle. One is smaller in size and stronger – to light the scene and give sharp shadows, and the second is larger in size and less intense – to scatter and soften the shadows. I saw this method of combining light sources on the render.camp YT channel for lighting interior scenes, but it works well for exteriors too!

As for the other details, I can tell you, the road is created with the microdisplacement modifier, but the stone wall and the sidewalk are displaced using the parallax method.

Produced with Blender 4.0 and rendered with Cycles. Postproduction in Photoshop.

Cabin in the forest

Personal project, created to practice exterior architecture visualizations.
All made in Blender 4.0.2, rendered in Cycles. A little post-production in Photoshop.
I used Gscatter to arrange the greenery, a few trees from the Evermotion collection, some greenery from Bproduction, a car model from Chocofur.