Realtime Walkthrough of a Microapartment
I used autocad to create a very simplistic but yet extremely important drawing , since it provides the pillars for the steps that will follow until completion. Then 3dsmax was used for modelling of the house and some assets (most of the assets and materials used on this project, were taken from 3dsky.org, 3dmili.com, sketchfab.com, quixel.com and evermotion.org) , and with the assist of datasmith ( UE4 Plugin) i moved them to UE4 , a game engine that enables rendering in realtime for a more emersive experience. The fact that the apartment was small it gave me freedom to not care that much about optimisation.The lightmaps were baked, no raytracing technique was used.