Genesis sinks

Our studio was responsible of preparing a marketing visuals of sinks in a “totally different and unconventional way”
Our team developed the whole concept of joining sink with a abstract situations and presenting finishes in colorful lighting.

Atelier Brancusi

Personal work based on Constantin Brancusi´s sculptures and his atelier in Pompidou Museum (Paris). Not meant to be an exact copy, just a guidance and a visual reference used to learn the most basics of Zbrush and a solid and fast workflow between 3dmax, Zbrush and Substance Painter, that allows me to improve the realism in details in architectural visualizations.

It took some time since every piece was sculpted from scratch and I barely had photographic documentation of each artwork in “all” its dimensions. And the consideration that I’ve never been before in this place. So there’s a bit of imagination and personal contribution to make possible to built these images.

It was very fun but, overall, this workflow increases your creativity by not just using the same and typical material creation or modeling techniques, but using much more organic sculpture and painting techniques, and much more organic tools like the wacom that makes everything more fluid and realistic.

BUILD YOUR WORLD

Build Your World is the flagship video for the re-release of the brand new website for KITBASH3D. The film tells the story of architecture through time.

Process – vimeo.com/290333844
Complete project on Behance – behance.net/gallery/70325469/BUILD-YOUR-WORLD

Credits:

Direction/Animation – Sava Zivkovic
Music/Sound Design – Iz Svemira

Client – KITBASH3D – kitbash3d.com/

Tools: 3ds Max, Octane Render, Adobe Suite, World Machine

La houltais

This project is spread over 2 different sites on one side and the other of the town of Romillé. We had at our disposal a detailed landscaped plan as well as an architectural notice with references of buildings.
All the buildings have been designed internally in accordance with the references provided.
Each zone has been created by a single graphic designer.

Link to 360° renders : http://spectrumdr.cluster026.hosting.ovh.net/giboire/tour.html
As we use Fstorm (Gpu render), our main constraint was the management of video memory on 360 ° shots.
All mesh has been cleaned with pro optimizer and bitmap resized almost case by case. The maximum resolution of our textures do not exceed 2K. Most are between 1024 and 512 (even 256 for leaves in particular).

The GPU memory management put a big pressure but in the end we had a rather comfortable margin on the animation renderings (1080p).
Obviously the 360 ° in 8K were close to the limit.
Rendering time was less than 15 minutes per image (2 computers with 3 GTX 1080ti / limited to 3000 samples)

SKYTOWERS ostend

With this project we were able to unleash our creativity. We didn’t have a lot of restrictions from our cliënt in terms of moods we wanted to use or the interior design process. We believe that with this way of working, the 3D-artists can create the best visuals. We are very proud of this project and have put our heart and soul in each and every single visual