Living Room Panorama
This was created in my free time to test panorama render with quality and other things. This same scene we are testing in different render engines even on GPU too. I will share all this very soon.
Hope you like it… 🙂
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
A weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedThis was created in my free time to test panorama render with quality and other things. This same scene we are testing in different render engines even on GPU too. I will share all this very soon.
Hope you like it… 🙂
This is a personal project from a year ago. It was my first ArchVIZ scene that I got to do from start to finish (not just modeling or some shading) where my goal was to apply some theories I knew about, but never applied in a real work (my attempt on “PBR” shading and so on).
As you can see I tried to recreate a photo by Meson’s kitchen company (don’t know the photographers or designers name though) although in the end I was lacking time and grew tired of looking for exact textures or trying to imitate light in exact manner so the result is obviously not 100% the same.
original photo by Meson’s Cucine.
For this competition we’ve had the pleasure of working with Lahdelma & Mahlamäki Architects and David Morley Architects for the international design competition launched by the UK Holocaust Memorial Foundation in September 2016 sought to identify the very best architectural talent to create an emotionally powerful and sensitively designed memorial.
Read more about the proposal here.
Recently I started to test FStorm Render in order to see if I can replace V-Ray RT GPU for my interior design projects. The initial tests completely satisfied me, so I started to work on this personal project to see how it performs in real world.
These images were made for a seasons study views of a graduation project at Conguillo National Park in Chile.
The project was Modeled in Rhino 5.0 and landscape done with 3dsmax 2017.
Rendered with Corona Renderer 1.5. No post production done at all.
As it was done in buenos aires, we went to the place, we took photos of references and we modeled everything, the vegetation was made with MultiScatter.