Kärralundsgatan
Hello guys and gals!
I’m pleased to share my last project done with FstormRender.
Render time is around 1-3 hours at 2600-5000px using 2x 1080gtx. 10-20k samples.
I hope you’ll like it.
Thank you!
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedHello guys and gals!
I’m pleased to share my last project done with FstormRender.
Render time is around 1-3 hours at 2600-5000px using 2x 1080gtx. 10-20k samples.
I hope you’ll like it.
Thank you!
Experiments with FStorm Render engine.
What started as a simple test turned into environments creation using simple geometries with displacement maps. The series depicts alien topographical landscapes through an utopic vision of human as a multi-planetary species.
This modest attempt at concept art is hugely inspired by the amazing work of Erik Wernquist.
I wanted to recreate an atmosphere of peace with a contemporary architecture within a natural landscape.
This is my fist exterior project with FStorm Render.
Restrained, austere, dry architecture sometimes best tries on “orthogonal” man with his natural surroundings. No simulation or pretense, only straight lines and symmetry. Pure geometry in an honest alliance with the unique world of forms.
This was created in my free time to test panorama render with quality and other things. This same scene we are testing in different render engines even on GPU too. I will share all this very soon.
Hope you like it… 🙂
This is a personal project from a year ago. It was my first ArchVIZ scene that I got to do from start to finish (not just modeling or some shading) where my goal was to apply some theories I knew about, but never applied in a real work (my attempt on “PBR” shading and so on).
As you can see I tried to recreate a photo by Meson’s kitchen company (don’t know the photographers or designers name though) although in the end I was lacking time and grew tired of looking for exact textures or trying to imitate light in exact manner so the result is obviously not 100% the same.
original photo by Meson’s Cucine.