O’Neil Cylinders.

Making the future…part one:
My take on O’Neil Cylinders.
A possible representation of habitation in space is an O’Neill cylinder. It’s a “county” size cylinder spinning on his axis and thus generating gravity.
The central pole can be used as a lighting rod, an artificial sun.
One of the most efficient ways to live in space. If we had cheap earth orbit transportation, we could do it with our current technology
CGI Illustration, a personal project done with Corona, 3ds Max and Photoshop, testing how much futurology can you fit in 64 GB of RAM.
The answer is at least an O’neil Cylinder!
Enjoy and stay tuned for more…

Constantine residence

This is an exsisting house located in South Carolina, USA. I was searching for mid-century house designs and this house was the one I fell in love with; that is why I wanted to recreate the actual photos. Since I never found any floor plan of this house, I used SketchUp to model directly from the picture; I was lucky enough to find it on google maps and use it to model the sorroundings.

Capita Grey Kitchen Interior

Our 3D artists have created CGI featuring industrial metal framed shelving which is currently very trendy. They’ve combined it with our clients ultra modern island kitchen and home bar to great effect.
The cabinet selection and kitchen plan was provided by our client, with the 3D production, interior styling and additional prop modelling by our in-house team. We used 3DSMax and rendered using Corona renderer. Colour accuracy adjustments and tweaks in Adobe Photoshop and Fusion Studio 16.
More of our kitchen CGI > https://www.pikcells.com/gallery/kitchens

Hybrid Raytracing in Unreal Engine Complete Tutorial Step by Step

ABOUT THE COURSE:

Welcome to Hybrid Raytracing in Unreal Engine Complete Tutorial Step by. In this course we’ll look at taking a fully finished baked project using GPU lightmass and introduce the raytraced reflection and translucency in the project using Unreal Engine and rendering a high-quality cinematic walkthrough. I’ll start by showing you how to create and optimize materials for a hybrid raytraced scene in unreal engine from scratch. I’ll be covering all the features plus plenty of other tools and techniques related to hybrid raytracing in unreal engine. Now let’s get started with the course.