The Vineyard / TEAM
Engineered Rendering
The ‘VineYard’ mainly means the big place of nature, so we have focused on creating the area, where to produce the wine, and secondary – building the house of the vineyard. We were really in a hurry, and made this project up in about 2-3 weeks, but it was quite awful to work 10-14 hours per day, and even though we are a bit late to provide the final results.. but it’s worth it, I hope) At least we liked our final results and are proud of ourselves. This vineyard is supposed to be the medium one, more as for the hobby of creating vines, rather than a big factory of vine production. It’s “a private” vineyard, so you’ve not arranged excursions etc. Mostly such vineyards are handled to produce vine for yourself and friends- “consumption”. So all what you need is good looking house and grapes fields with special machine for semi-automatic gathering. All the instruments what you’ve needed are in the basement. The mountain environment was taken from the real photos, I’ve made in Turkey year ago. For creating the whole project, concerning other software except UE4, we used Speedtree, Substance Painter and Bitmap2Material. Our team consists of 3 people, 2 graduated students of engineer speciality (this summer), and one current student of design-specified university. We hope you’ll like the project 🙂