a beta experiance
Architectural Visualization Hub
Share your work and your process with the ArchViz community.
For the regular blog click here or try the new look for it here.
a beta experiance
Share your work and your process with the ArchViz community.
For the regular blog click here or try the new look for it here.
From the Tutorials Section
Showcasing a commissioned project by Studio Visequence for Moser Wohnbau & Immobilien in Lans, Austria. The project aims to create a unique blend of comfortable living spaces and nature, highlighted by attention to detail and modern architectural elements and natural influences. The final product is a one-of-a-kind residential development captured in detailed 3D renderings created with industry tools such as 3ds Max, Corona Renderer, Forest Pack, and Photoshop. In this article, we look at the creative process and the tools used to bring this project to life.
NVIDIA Omniverse is new to me, and I haven’t explored it much (yet). This is where Pekka Varis comes in with his how-to video and writeup about populating a pedestrian street using ActorCore, iClone, and NVIDIA’s Omniverse platform. Enjoy the ride!
The ASAI American Society of Architectural Illustrators invites you to join a unique conversation harnessing the global village of visualizers, architects, developers, marketers, creatives, place makers, and artists who collaborate to depict our cities’ future.
3d people are becoming a bigger point of focus as real-time tools take center stage, aided by real-time ray tracing. Beyond the visual fidelity of the 3d characters, you must now also consider the motion fidelity as part of telling a compelling architectural on interior design story. This is where ActorCore comes into play, as you’ll see Pasquale Scionti’s work with Unreal Engine.
Photorealism might not be the primary goal for ArchViz in general, since we pretty much achieved it thanks to technological advances in hardware and software. And yet, from time to time, someone still manages to surprise me with efforts towards realsim. Such is this work by Matthew Hallett.
You can never have enough 2d people. I’ve always said that, and this is true and more when it comes to 3d people. But to be more specific, it is really about the variety of motion that we need. More mocap animation without the complexity of capturing it. That is where ActorCore comes to play as you’ll see Paco Barruguer’s work with it in Blender.
Learn from your peers as they share their process behind their scenes.
Challenge yourself in one of the yearly challenges and smaller ones from time to time.
We are looking for a Senior Creative / Art Director looking for a new challenge, working within an acclaimed London-based CGI studio led by Bafta award-winning directors, specializes in visualization, 3D design/animation, and immersive industries.
Feel free to provide me feedback on this page using the pink chat bubble.