Tomorrow Challenge 2018 entry by User-10458090

I have finally completed this challange, I learned a lot of new stuff I added to my workflow. It was fun to work on this project since it demanded a lot of thinking on the composition process, it took me some time to come up with the desired shot; setting up a little the story helped me to get the final rendering.

Tomorrow Challenge 2018 entry by User-16876426

Firstly, when I opened the scene for the first time, I immediately started to look for a interesting cameras. I used 18mm lense to get more dramatic perspective, as I’ve noticed that the architecture is really amazing because of the shape and a colors and materials used.

Creation of the corten steel shader was really time consuming as a part of the image work with. I’ve spent almost 12 hours to manualy create different corten steel shader for a different steel panel of facade. I have created 10 of them with lot of composite maps and leaks and grunge maps and masks that can be found on textures.com.

Some assets and props that was created was simply by looking at the some reference images that I’ve found on the internet.

Software used: 3ds Max 2016, V ray 3.5, PS cs6