Tomorrow 2019 Challenge entry by vustyansky
Searching of composition and light
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedA new and exciting challenge is about to begin! Tomorrow is back for the 3rd time and looking for their next star. The best submission will be awarded 1000 Euro cash prize and a well-paid full-time position at Tomorrow with benefits such as social welfare, exercise bonus, field-trips and most of all become a proud Tomorrow team member.
Searching of composition and light
Shader
I focus too much on the exterior scene compared to the interior scene. I did a lot of shader experiments on exterior one. I used to only use simple settings for shaders and now I feel challenged how to use multi layer and composite on the exterior view that I used to work with using Photoshop. I learned a lot through Bertrand’s website on one of its 3d projects.
Lighting
on the exterior I clearly use the corona render’s sky light because of its simple settings and for the interior I plan to use light with a slight smoke effect and the god rays effect to make it look a bit dramatic.
Modelling
I do a lot of modeling for exterior scenes such as street lights, flagpoles, railings, and some other modeling on the environment around the building. Some of the models I’m not working on are cars and vegetation. For the interior, I only work on bookshelves and light boxes and the book is from my library.
I plan to use a one eye perspective for the exterior and interior scene
Have a base shapes for interior view to work with details and materials
hello everyone … in this competition I plan to use a cool and slightly wet mood. In some references I took on Pinterest I would use elements on dry asphalt roads and on leafless vegetation. In addition, I was also inspired by one of the works of a N Machine visualization company that prioritizes photo realistic than a dramatic photoshop editing.
The interior modeling was completed.I tried sevaral views this time,I think the chosen one can show the circular structure feature better and detial-filled,hope it can be looked nice in the end,
Time is tight,need to do faster now.