Tomorrow 2019 Challenge entry by Jemmy_Neutron
Texturing Progress
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Texturing Progress
Texturing Progress for Image 1
It’s been over a month since the Contest starts…. so I need to stop chillin and I should get down to work.
I had a little problem with modeling the dome walls. but I found an interesting workflow to do it. I didn’t use vray/corona displacement mod, I didn’t model it by hand and I didn’t use external software or plugin…. I made it by really oldschool technique: it’s classic mesh displacer with standard procedural tiles map on the slot.
My first preview render is pretty close to the original photo… but…. I’m not satysfied with the light. I think it’s a little bit boring.
So I need to render one interior image…. interior of the Library…. and I would like to focus on the beauty of the building rather than on the beauty of bookshelves.
I’ve finally got everything in place to render my images now. I’m attaching viewports of my camera angles, but unfortunately since I’m working on a pretty outdated machine, I’m not able to show all the vegetation and books etc that show how much work I’ve put into this! I’ve had to work the whole time with no displayed textures, high poly objects displayed as boxes, etc… I’m excited to hit render and see the results!
Exterior image.
50mm lens. Sunset.
The orange color of the building refers to the image of the fire. I would like to emphasize the round shape of the upper part by sliding low sun.
Philip-Lorca diCorcia as style reference. Gregory Crewdson as story reference.
Interior image
24mm or 35mm lens.
I would like to show library as a place where stories from books come alive. And one of the most exciting stories for me is the story of Harry Potter (maybe I will go for LOTR in future because Peter Jackson is extremely cool guy which inspires me a lot)
Additional image
50mm lens. Reflection in a puddle. Sunset.
Robert Frank as a story reference.