Tomorrow Challenge entry by User-10125827

Once the modeling was completed I looked at the site study and the integration of the project in this one, I highlighted a few strong elements to develop my concept.
1-the topography of the terrain: I decided to contrast with the rather flat topography of the real project integrating my project in a more or less accidental
2-project near the Baltic Sea I decide to keep this notion Close to the water, integrating my project on the shore of a lake
3-for me the highlight of this project from an architectural point of view is undoubtedly its façade composed of black wood panels in an alternating rhythm and which I remembered the natural structure of a pine cone, I decided to evoke this idea by putting my project in a vegetalized frame; A forest of pines!
I imagine then that my project will be located on the shores of a lake in a quarry of coniferous forest.
After structuring my ideas I looked at the references.
This will consist of a technical challenge to try to get out with the most realistic possible image while trying to limit the maximum post-production work and trying to give an identity and a particular atmosphere to my image the next step will be the setting of The camera as well as lighting

Tomorrow Challenge entry by User-76359395

Continuing form lasts week’s work, I’ve added the old pavilion and set up UVs for both new and old buildings. Then I worked on the materials and maps for them and the pond’s soil and borders. I keep trying lighting and color to achieve the mood I want for the image. Now the main subjects are mostly placed, I’ll go on working with the landscape.

Tomorrow Challenge entry by User-18601532

The main thought was to make the image more vibrance, I started all off with the analyzing the measurement of the structure, making a brief note about the environment, modeling the structure all the way in max it was a time consuming as always but indeed the way it goes really enjoys its, then i modeled a basic terrain, started up with the lighting the scene, modeling the trees using growfx, more over I really enjoy the most is the texturing and mainly the procedural way ha ha 😉 I have completed my major ascpects of the scene just working on small details to make the image and ready for the submission, good luck guys

Tomorrow Challenge entry by User-18563579

I am posting a few reference I’ve got from pinterest and other website.. usually the client provide reference and what I do is support his idea with even more of them, but in this case, as it is up to me to decide where the archtiecture will be, is also up to me to find any good reference that can help me out with everything will be in the scene.. which means every detail, starting from the light, the color balance, the composition, etc.., and of course, all the piece of geometry I will have to model and texture to get them right into my image..
this could take quite a while, but at the end I believe is still better to get this things right since the beginning instead of wasting time doing something it will might not even good for my final image.

Tomorrow Challenge entry by User-14412875

My workline consists of iterations. At first I roughly do everything necesssary for my view – materials, rough detailing, envirenment, some initial sketching. Then I improve details, materials and other aspects according to importance and I decide on what to leave for Postproduction stage. This saves me whole lot of time.. So now it is my second iteration.

We have the flexibility of adjusting environment, so after I decided on my composition and angle, I started to look for ways to shape the landscape to enhance my composition. I took reference from facade, it reminded me of train rails with its modularity and linear elements. I wanted to add a light surrealism to my work, so I came up with the idea of railway path leading to the entrance and people balancing on rails while going to museum.

What is done: I tried several techniques from scattering to displacement, I describe it in attached images. I enhanced facade material, added random dirt, tested its behavior and decided that I am happy with it. Also I made a draft with sketching, to check how people interact with the view, how to set them up. I added several casual details, such as roof mechanics, to add variations to silhouette.

Next is adjusting landscape plants, creaing trees, adding details to interior and final retouch for materials, lighting and camera angle, before rendering THE final image.

Tomorrow Challenge entry by User-75944047

The boundless field symbolizes the history of mankind. On this field is growing as useful grain (bodily food) and the weeds and the thorns. Through this field is winding road, following which you can reach the “temple” of art. So I tried to show the continuity of spiritual and bodily food …