Tomorrow Challenge entry by User-14743743
now i am working on the modelling, I’ve decided to follow the same terrain of the surroundings , but maybe to change a little bit on landscape elements.
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See Entries & Join! About Convertednow i am working on the modelling, I’ve decided to follow the same terrain of the surroundings , but maybe to change a little bit on landscape elements.
Modeling 2 – The place.
I did not want to neglect the environment because I think it is on the same level of importance as architecture. These elements are what really set up the mood of the image and helps me tell a story.
I wanted to take the opportunity to learn (although in a very rudimentary way) two softwares that I want to master as earlier as posible: substance designer and zbrush.
In substance designer I created the material of my floor (one of them). I have not used it because I wasn’t happy with the result, but I have realized the potential of this software: You can create a material with a billion nodes but, in the end, you’ll end up exporting only four maps that contain all the info to 3dsmax. This way you save max to calculate all the nodes and saves great time! You can also export parametric materials to 3dsmax which is very interesting.
I have created the geometry of my terrain in zbrush, and the truth is that I felt like a child sculpting in clay. I think I’m going to implement it in my workflow just for the fun :D. The result is very simple, but it has provided unevenness to the ground.
For the shading of the base terrain I have used three different materials in a blend material to avoid tiling. Although the textures have 8k, it is of little use when using a telephoto lens and there is a lot extension of ground to cover. Fortunately, grunge masks get the work done.
Of course, I have used Itoo’s forest pack to spread vegetation and other elements such as stones, branches or lamps inside the buildings. I have also used railclone though in a modest way creating the railing and gutter (which are presets that I modified a little bit). Would have been great creating the façade with railclone but I have no level for it yet.
I have created more than 10 different forests to give enough diversity to the terrain.
The process images are there to see and are more efficient than my words in this update;)
Keep on going! 😉
salam alikom – Hello – Salut
my idea is very simple and very basics. soo i imagine the musuem it can be inside small forest inside and you have acces into it via like thos in image peace of wood “kind of stairs” to feels and enjoy nature climat with this amazing design of this museum.
Composition.
The need of compositing the image did not come up until I had enough envirornment elements in the scene. There was actually a primitive stage of composition during the concept: choosing the point of view and what the image has to offer itself, what it wants to transmit. Now it’s the time to make the right decisions and contribute to the early idea of the concept.
This stage came up while I was modeling the background and the terrain that I had from the sketch. Since the outline has a landscape ratio, I started taking a preview with a horizontal image aspect. I used the photography standard: 3:2.
The first decisión to take was if I would use a wide-angle lens or a telephoto setting.
The ideas I had in mind for the image when I did the sketch were to transmit serenity, armony and romanticism of a simplier era. I wanted the building to appear massive and heavily lying in it’s foundations. I wanted to create different layers of scale and also different depth planes to locate the building in the middle of them.
I made two previews. One with a wide angle and the other one with a telephoto.
Wide angle is really cool. I really love the vanishing lines it offers. It gives the building a monumental look. Everything is dynamic and fun. Also things are easier: The camera is so close to the building that you don’t need to model and shade a vast extension on your scene. As much as I love it, it wasn’t what I was looking for.
The telephoto offered me the stability I needed. The pine forest draws a perfectly horizontal line in the sky and the trees show up from behind the building. If I close my eyes a little I can start seing perfect lines and basic shapes. Mondrian-like. That would definately work on strengthening the message.
Now that the first big decision is made. The second one shows up inmediately: the image ratio.
I like to use the ratios that photographers use in the real world. I think this choice is very important as it helps a lot on transmiting what you have in mind for the image.
Once more, I took a set of previews with different ratios and formats. I did include a versión of the image with a wide-angle just to see what would happen.
Vertical format could have worked. It balances the predominant horizontal lines with it’s ratio. After a lot of thinking I chose the 1:1 ratio. Square format. No direction. Completely static. Reinforcing the message.
Now I could continue working on the enviornment. Last stage of compositing (and this stage lasts until the very end of the process) is positioning the diferent assets in the image. I will talk about colour, saturation, depth and levels in the postproduction updates.
I was really missing a strong vertical line to compensate all the horizontal lines in the frame (If I had chosen the vertical format, I wouldn’t have had this problem). I had the trees in the background but they where not enough. That is why I decided to place two more trees in front of the building, left side of the image so it balances the museum big shape and redirects the eye of the observer to it. I will use the intersection of this strong vertical line with the horizontal line of the terrain to set a point of interest. I want to make at least three of these. It really helps making the observator eyes travell through the image.
I am posting the second modeling update now as it was a parallel process.
I want to take advantage of the weekend, so if there are no surprises I will post the shading and lighting updates in the next days.
Thanks for reading! Cheer up guys!!!
Now the weekend arrived and it is time to fully concentrate on the challange. Here is the work on building’s materials.
The wood is a bit challenging as it needs to figure some composition of textures, and blending materials into each other. But to get close to the actual look of the material, it definitely needs a post production touch. Getting deeply into enviroment and interior works now. Actually additional works were going around last week but posting as WIP was not possible during my work program to the final deadline.
salam alikom – Hello – Salut
my idea is very simple and very basics. soo i imagine the musuem it can be inside small forest inside and you have acces into it via like thos in image peace of wood “kind of stairs” to feels and enjoy nature climat with this amazing design of this museum.