Tomorrow Challenge entry by User-21301630

I had a super late start on this one so I’m trying to sprint to the finish line right now. I’m posting this just in case it turns out it was a requirement to do so. As you can see I’m not completely done with the modelling process yet, so I might be forced to take some shortcuts to get to the final image.

Tomorrow Challenge entry by User-18304994

I’ll try to show you how i like to start a new 3D projet. For this one, i started modelling the building and play with clay renders to find out the main light source. This stage helps me identify what is really important to show with the model and what atmosphere i want to give finding the right shadows and highlights.

Then this is more about finding the right angle and aspect ratio so i can really quickly lock my camera and start working on what really matters.

After all shaders where apply to the basic building model, i started working on the environnement and the materials at the same times.

After a long time looking for the right proportions, angles, composition, i really get into detailing everything.

Tomorrow Challenge entry by User-58386277

I imagined Magic Hour.
It expresses the time to connect to the future with light light consisting of sunlight and the main dandelion.
I showed direction in architectural dandelion in dandelion and highlighted the building with light.
Depth of field It was my problem to get through the building by making light and time.
The color was difficult to determine.

Tomorrow Challenge entry by User-95945927

Hi, in this post the last one before the final update i’ll show you the process i went trough. First of all after having the basic concept of my image, i started to play with the main light and for me that was the sun, until i found the angle that i had in mind, from the beginning i wanted some strong and long shadows like a “Golden hour” kind of look. After that i started to work on my secondary lights for me those were the interior ones.

Having the lights i started working on the materials, i spend most of my time on the facade one, i wanted the material to look a little bit old rather than new, so i combined different materials of wood and with a blend material with a vray dirt as a mask i gave the facade material an aged look only in some spots. I Think this was one of the parts i enjoyed the most.

Having the materials of the building i started to work on the environment, fist by modeling the ground. After that i started to work on the fist layer of plants and trees, i always start to work from the smallest ones to the tallest. For this part i used Forest Pack Pro, i use 6 different forest packs for the grass and little plants. After having a the look i wanted for the grass i started to work on the trees, i used two different forest packs for this in one of this i put the trees by hand in the exact place i want them.

Finally i was happy with the result of the ambient and the lighting so i render a high resolution test to see the result. Here ill post the final render without post production.