Crowded Challenge entry by amir varasteh
Architect: Sordo Madaleno Arquitectos
Location: Presidente Masaryk 431, Polanco III Secc, 11550 Ciudad de México, D.F., Mexico
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Architect: Sordo Madaleno Arquitectos
Location: Presidente Masaryk 431, Polanco III Secc, 11550 Ciudad de México, D.F., Mexico
software that I used for this project:
3ds Max: Modeling,base software
ZBrush: adding extra detail,unwrapping
SpeedTree: Trees
V-ray: Lighting,shadering,rendering
Nuke: Post production,works with 32 bit images
Substance painter: Texture creation
Photoshop: texture creation,post production
When i recieved this project i felt in love with this relief and house location near lake.
I was recalling the time spent in the countryside in my childhood every summer. I still remember the smell of different grass and the color of sky there and i miss it.
I started showing various weather and mood. So i finished the project for myself with different camera angles and lighting schemes i also wanted to practise with.
I hope you will enjoy it.
Here is my final image.
When I decided about my concept I knew it would turn into creating the street from scratch even though lots of things to be done but I couldn’t keep myself away from doing it 🙂
I tried to reflect my imagination as much as I can due having a tough schedule these days.
Anyhow it was really enjoying to work on it.
Good luck all!
The initial idea of the project is to show two parallel worlds, which work in the same space-time but are independent.
These two universes have in common the architecture in its general shapes, but the great difference lies in the tones and colors that the people of each world used to build. On the one hand, we have materials in tones and textures conventional, something to which we are accustomed. In the other world, we can see that its inhabitants are much more of the color: Bricks are multi-tone, the street is a mixture of colorful elements and every material used is full of color. All this mixture makes this universe something completely different from what we have the concept of “conventional”. This is how this game of differences between the two universes is made. If for one its conventional material is a black brick for the alternate universe its conventional material will be bricks with all the colors that exist. This mixture makes the image seem uncomfortable in some cases, managing to catch the attention of the observer.
I wanted to draw attention to what we considered “normal” and “aesthetic” opening an endless possibility for expression, without defining parameters of good or bad.
In order to show the concept, the image is mirrored to represent the parallel universes as a kaleidoscope effect. At this point, I decided that people should wear different clothes to keep the game between the two worlds. Thanks to the software ANIMA LITE it was very simple to vary the textures of each of the characters, making each character in the two universes in the same space-time but in different combinations of colors.
Finally, when deciding the format of the image opts for a fairly wide relationship. Each universe has a 2:1 image ratio resulting in a large 4:1 image, presented as a history board, for the observer to play to find the differences between the two worlds.
It was a challenge to make this proposal, I hope you like it. Thank you!
Bogota has over 8m habitants, so you can imagine how difficult it becomes to arrive any place when every single person is trying to do the same thing at the same time.
The intention with this project was to recreate this feeling of hurry and awkwardness making it even better, because it gets even harder when its raining.
In the same way the recreation of the materials was challenging, because them were wet. Also choosing the right place was crucial, so I decided to locate the scene in Bogota’s downtown “centro international” (international center), because there meet different cultures, taking place a great variety of activities.