CABINS entry by Oleg.Budeanu
This is an early concept development. I am using 3dsmax and VRay only at this stage. Only pure materials will be used – rust steel, concrete, glass.
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Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedThe 7th Architectural Visualization Challenge I’m running in partnership with Quixel as the marquee sponsor. The book CABINS by Philip Jodidio and the fantastic illustrations by Marie-Laure Cruschi served as the principal inspiration for this year’s challenge theme. That, and my love for prefab architecture design.
This is an early concept development. I am using 3dsmax and VRay only at this stage. Only pure materials will be used – rust steel, concrete, glass.
Will go through sci-fi route, perhaps spiced with tint of fantasy. No concrete plan, will improvise along way.
I am doing something quite different with my contest entry. The Main 3D modeling software used is well, Minecraft. I have been using Minecraft not just as a fun pass time – but to recreate actual architecture! This contest is a perfect opportunity to show that there is more to this game than meets the eye. The cabin is not to scale to a typical player. It is much larger so i could show the smaller details.
Work started with no straight idea, just improvising. First the height map of the ground, then textures and finally the trees and the old house. One thing i decided was to only use free material: free textures, free models and free plugins. The final result evokes me a silent place where to hide from the daily routine.
I’ve added the complete concept text in the images. Have a look!
I decided to use Lumion as my main tool and had to figure out how I jump start my terrain based on a real location height-map.
I tuned out to be very easy. Just import a grey-scale image representing the height-map into Lumion and then keep sculpting it with the built-in tools.
I am describing this process in my Making of CABINS Part ONE and will expand on it in Part TWO.