The 7th Architectural Visualization Challenge I’m running in partnership with Quixel as the marquee sponsor. The book CABINS by Philip Jodidio and the fantastic illustrations by Marie-Laure Cruschi served as the principal inspiration for this year’s challenge theme. That, and my love for prefab architecture design.

CABINS entry by Tones

The cabin sits on a spot with an extremely difficult access but with stunning views. The house can be reached by walking trough a narrow rocky path that has been sculpted into the rock of a cliff. Once you get around the house you have to pass through a little bridge that leads you into the house, which sits on a separate little cliff surrounded by the sea. It has also acces to the sea, thanks to the sculpted stairs that go down to the sea, where a little boat stays.

CABINS entry by wpereira

Hello everyone, well this is obviously inspired in a popular video game and a couple of films. I’m not to sure if I’m breaking any rules by doing something out of our planet but I always liked this concept and wanted to create something in this type of environment.

Concept: This a BioRing, turns out mankind was… kind enough to not only build a ring for themselves but also one for other species as a shelter. The idea was to preserve and save the wildlife of our planet by creating this bio ring which replicates their natural environment.

Our cabin is not a simple cabin with luxuries, is more of a shelter where scientist study and help the preservation of the lifeforms in the ring.

So far I’ve done some rough modelling and a few shots to get my head around this.

I know is a bit ambitious considering that I must deliver a couple of 360 views apart from 3 renders but I’ll do my best in administrating my time between this and my current job. It’s a shame I cannot drink redbull.

Cheers!

CABINS entry by Sheppard

The more I thought about how practical and/or functional a cabin like this might need to be to support occupants, my simple concept doubled.
Development is almost entirely in SketchUp now, with a little bit of help from Blender for the terrain’s floor and distant reaches. The arch was formed in SketchUp via the Artisan plugin.
Landscaping the environment is anticipated to become a new challenge for my aging computer system for sure based on the size of the terrain. I may have to try something different to improve performance.
…Have I bitten off more than I can chew? Let’s find out…
xD