The 7th Architectural Visualization Challenge I’m running in partnership with Quixel as the marquee sponsor. The book CABINS by Philip Jodidio and the fantastic illustrations by Marie-Laure Cruschi served as the principal inspiration for this year’s challenge theme. That, and my love for prefab architecture design.

CABINS entry by ArchiSurface

My design approach is base of modular spaces with prefab wood and finishes. With the intention of reducing construction time, resources and transportation that took place in the jungle that does not offer the standard road condition. Despite of the challenges, at the end the locals loved it, it was such a fulfilling experience and I am proud to have the chance to share it with you guys.

For the process of rendering, I started modeling the panels and its structure in AutoCad which then imported to 3dsmax, then a couple final touches with Photoshop to complete the scene.
Any comments are welcome and I hope you guys enjoy it! 🙂

CABINS entry by UNBOXED

Hi all! Finally I was able to take some time to think a bit about this challenge and what to work on. Since the theme is quite open, and it ask us to create a fully inmersive experience, pushing the boundaries…I started to think about how to create an environment in which you would be abolutely inmersed, and the space settlements concepts started to came up.

We have seen these kind of imaginary settlements in sci fi movies and books such as interstellar: a human creation that replicates a natural environment in a torus, sphere or cilinder flying in the outer space. In Westworld, entire villages, canyons and valleys are created to allow visitors to live an inmersive experience in which every aspect of that world is engineered.

I am still figuring out what kind of landscape I would like to show in the sphere, but the main idea is to create a Bernall sphere (https://en.wikipedia.org/wiki/Bernal_sphere) that is being used for holidays in a dystopic future: planet earth´s forest and natural environments have been replaced by industries and cities, and humankind has expanded to space colonies. Thanks to bio engineering it is possible to create natural environments contained into Bernal spheres, and the wealthy pay large sums to be able to go on holidays and enjoy a pristine beach with palms or a snowy peak, as their great-great grandparents did.

On the technical side, I will be using old pen and ink sketching, 3dsmax, Corona, Itoo Forest Pack, Photoshop, terrain creation tool to be defined and I look forward to make use of the megascans assets.

CABINS entry by aviel08

This is my first time using Megascans and I gotta say it has been quite enjoyable. Their software, Quixel Mixer makes the tedious task of generate your texture into a walk in the park.
I created 2 snow master materials, one bumpy filled with imperfections and footsteps, the other one is smooth. I imported them into 3D Max and blended them.
I’m trying to be as accurate as possible, matching the existing vegetation to the current conditions on site.

I’ll probably render a summer version just to have another change to play with Megascans.

CABINS entry by JamieHolmes

I have started on the cabin design and basically modelled (probably 60%). I really struggled with whether I would go with a cabin more traditional to an island setting or go all out with a modern design. In the end I decided to pay homage to the great American architect John Lautner. I love his use of concrete, how he made something so heavy seem light and how his work integrated with the natural landscape or how he created a seamless feel inside to outside. If you know Lautner you will see explicitly the influence on my cabin if you don’t know definitely look him up! I have also started modelling some of the plants I will be using in and around the cabin using the atlas maps from megascans.