CABINS entry by pjmielnik
I just posted the concept post and now I am posting the first WIP. As I said in the previous post I decided to use this concept as a way to learn Unreal Engine so for the past weeks (since the contest started) I have been occupied by that and as I suspected it’s not very easy. It was hard to find the time to post the first concept entry. After looking through other people’s work with Unreal I decided to try an approach similiar to the famous Koooolalala guy on youtube. I made a very simple terrain with World Machine and then switched to Substance Designer which I already know pretty good. There I made my main procedural rock material (screenshot from SD uploaded) and blended it with Megascans in Unreal. Added some Megascans rock assets and this is what I have as for now. I’m leaving the building for later since it’s super easy. Also I’m going for the overcast light + some fog. Next part I believe will be foliage and more assets.