The 7th Architectural Visualization Challenge I’m running in partnership with Quixel as the marquee sponsor. The book CABINS by Philip Jodidio and the fantastic illustrations by Marie-Laure Cruschi served as the principal inspiration for this year’s challenge theme. That, and my love for prefab architecture design.

CABINS entry by Yarko Kushta

Going more to final. I post my WIP a lot of time ago, but it giving me chance to see how I want to look my final images. Just watch on NETFLIX (the World’s most extraordinary Homes) it some inspired me to made those modified house near forest. Greenery and quixel details added,. Quixel models scattered and added. I’m really happy with results giving from Fstorm rendering with multiscatter. Interior part of design finished. It’s just in mood, cozy, wooden home located in forest.

CABINS entry by mohd_ateff

I modified the concept a little bit by excavating the cabin itself in the mountain..I also added on top of the mountain a chilling spot that contains a pool, restaurant and swimming pool. The main scene is finalized and textured and is ready for production and post production.

CABINS entry by Threedee

After a busy period at work I’m finally roughing out the environment and Cabin locale!

The aim is to be able to visualise everything I expect to see using 360 Panoramas (Yulio) before I commit to detailing these VR “waypoints” – Like a 3D Animatic of sorts.
(Pink rectangles in the screenshots are my current waypoints).

The goal is to inspire surprise and delight. I want my client to think: “Whats around the next corner?

Does it feel… Special? Private? Peaceful?

In terms of workflow, I am currently trialling a method where I work completely in Unity 2018.1.
So far all my Archviz work has usually started in 3dsMax with Vray and Post in Photoshop or After Effects.
Instead I am testing a theory whereby starting in Unity I can create a real-time environment that lets me:
A) See the final lighting result sooner and move and adjust things by hand after I am finished without going back through re-renders.
B) Create an archviz expereince that I can re-package for VR with the Vive or Oculus.
C) Still be able to generate “fly-throughs” and “360 Panos” whenever I want.
D) See how hard I can push this engine to potentially reduce my render-time overheads to a few seconds instead of hours and days.

Below are a few time lapses form different angle (about an hours work)

~ Let me know what you think!

CABINS entry by sebregall

My cabin concept is located somewhere in the Rocky Mountains in Colorado, backing onto the mountain and facing an altitude lake. Its isolated context suggested the use of an industrialized process involving prefabrication and container architecture.