The 7th Architectural Visualization Challenge I’m running in partnership with Quixel as the marquee sponsor. The book CABINS by Philip Jodidio and the fantastic illustrations by Marie-Laure Cruschi served as the principal inspiration for this year’s challenge theme. That, and my love for prefab architecture design.

CABINS entry by Bartosz Domiczek

Hi guys. Today’s the initial deadline and I have already finished so I plan to upload the images at intervals of several days. I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 17 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

As the reminder: my cabins are placed in Icelandic Thórsmörk but I made a several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

There is a chance I will yet render something in the incoming two weeks but I feel there’s already too much of it. : ) I wish everybody a successful time with a finishing of your work!

CABINS entry by Ekolo

So after procrastinating for a long time, I managed to finish up the idea I had in my head. In the end, produced a scene and rendered it using Corona for the first time (which I am now in love with) and made use of Megascans assets to populate the scene. Bellow are a few still renders and a link to the final 360 VR environment. Enjoy 🙂 https://www.yulio.com/0uCcbLHVxD

CABINS entry by Ryan Dashkevicz

Sweet Solitude, my Cabins entry. I enjoy participating in these challenges. Its also a great excuse to build out my personal library and build skills that I normally don’t flex. These images were rendered in Unreal Engine. I made some blueprint “code” to step through the scene and render each camera as a panorama. I rendered some of the views as night and day shots as well. It was a pleasure using the Megascans for this project, the quality is really amazing and works well with UE4. Yulio link here : https://www.yulio.com/nFOcKeLACC