It’s been over a month since the Contest starts…. so I need to stop chillin and I should get down to work.
I had a little problem with modeling the dome walls. but I found an interesting workflow to do it. I didn’t use vray/corona displacement mod, I didn’t model it by hand and I didn’t use external software or plugin…. I made it by really oldschool technique: it’s classic mesh displacer with standard procedural tiles map on the slot.
My first preview render is pretty close to the original photo… but…. I’m not satysfied with the light. I think it’s a little bit boring.

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