entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.

CABINS entry by Sheppard

The inspiration for this project was stone arches like Hickman Bridge in the Capital Reef National Park in Utah. I designed a multi-level dwelling comprised of a dining level atop two private dwelling levels and a observational level at the lowest level. Each level has exterior glass walls to offer wide-sweeping vistas at any angle of the cabin. A stair-wrapped elevator leads from any level of the cabin to a private helipad access level at the top of the stone arch.

All modeling, save for the landscape (which was modeled in Blender using topographical data based on the Hickman Bridge location), was completed in SketchUp. Area vegetation was populated via the Skatter for SketchUp plugin. Rendered using Thea Render. Most of the materials used were provided by Megapixels. Postproduction made in Pixelmator.

Regarding the challenge, I have already seem some outstanding entries that are superior in render quality to my offering, but this was a wonderfully fun opportunity to cut loose and have some fun. Thank you for the opportunity, Mr. Bekerman, thank you.

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.