CABINS entry by elschilling

Surfers Utopia Cabin

A place to connect with mother nature, get inspired by cosmos waves and dance with ocean.

Naturally inspired by IBUKU.

Very happy to participate and learn so much with such talented people.

The images are virtual, but the feellings are real! Thank you all

https://www.yulio.com/r15EXvhWHv

CABINS entry by Felixy

At the start of the competition I tried to design my own concrete cabin, with Japanese interior details, on a scree slope while tapping into the idea of Scottish bothies. After some tests it just wasn’t feeling right and I saw this house which fit my original idea somewhat ;

I decided to take the Loba house and set it in a highland scene. This is my first try at an arch viz project and I’m still learning the ropes so please forgive the noise in my images! I need to read some tutorials on Vray optimisation because my computer really struggled to crank these out.

I used Rhino to model the house, World Machine for the landscape, 3DS Max, and Multiscatter for grass and stone placement. Peter Guthrie’s sky no.1313 was used for the outdoor 360 view, the wooden chair is from Dimensiva and the stool is from Vasyl Korol and Evgeniya Nikolayenko from their Basses St. Pere project.

Thanks for the chance to get my first renders out there. The other work being posted for this competition is amazing and it’s an honour to be in the same boat as you all!

https://www.yulio.com/B4sfNMnro9

CABINS entry by BeebOH

Yulio link: https://www.yulio.com/qME2wK8CWW

The inspiration for the cabin was to imagine a place where one could be simultaneously connected to the land, sky and water. The cabin acts as a ‘viewing vessel’ by framing a unique view through each of its main apertures: one to the land, one to the sky and one to the water. The landscape was inspired by the mountains and coasts of British Columbia where one might see vast mountain lakes, lush forests and the occasional glimpse of the northern lights.

The cabin was modeled in Rhino and imported into Lumion where a combination of Lumion and Quixel assets populate the landscape. Some light post-processing in Photoshop helped with final tweaks as well as adding a few furry friends here and there. The Quixel assets were immensely helpful in adding that next layer of realism to the scenes.

Thanks to Ronen and the sponsors for putting on such a great and accessible challenge, it was a good opportunity to step into the realm of GPU rendering.

CABINS entry by Lagaris

Hello everybody, I finished my work finally. I had a lot of fun with that challenge and I am very impressed by the others challengers entries. Thanks for that challenge to everybody and I hope we will create again something nice works by an other challenge. Best regards

CABINS entry by sverlo

“It’s an Australian forest and believe me when you are in a glass transparent cabin,
here at night, and you know all those stories, and all those dangerous creatures around,
and trees above you sounds like an ocean – you won’t forget this night…”

VR – https://www.yulio.com/9ORbJlvKKU

It was an interesting task to stick to the initial sketch as much as possible in terms of color balance and general atmosphere.
What you think, did I succeed?

By the way, a shape of the cabin inspired by the SeaStar project of Architectural Prescription.

https://www.behance.net/gallery/65011399/Australian-Forest-Ronen-Bekerman-challenge

Cheers!