Tomorrow Challenge entry by User-76359395

Upon checking the documentation provided, I started building the model of the main subject of the image using the plans and photographs as reference, getting familiar with the building. Once the main building was nearly done, I started testing composition and lighting, with ideas of reflections and warm and cool lights contrast in mind. Next step will be modeling the remaining part of the museum and texturing it, before fleshing up the environment a bit.

Tomorrow Challenge entry by User-14412875

The connection of weathered building and modern yet modest design inspired me to search for a view which will reflect both – Byttan and the museum. While maintaining focus on entrance and entire museum, a window with iron bars will be reflecting the old building’s 30’s style.

For the light, I will go with early dusk, it will hit side facade, showing nice reflections and details. Illuminated windows will enhance the composition.

For the landscape, I want to emphasize the main entrance by a strong but natural looking path and a playful human character moving towards the museum.

Tomorrow Challenge entry by User-16307325

I started this project with a good understanding of the building. I quickly put together the info, plan and sections just to get a sense of the structure. I found that the details been given in the website is great help in term of achieving most realistic possible. I will start exploring concept and composition soon before proceed to modeling work.

Tomorrow Challenge entry by User-17364864

I always begin with just building the model. Once I have a more firm grasp on what is in the scene I will begin to play with concepts, camera angles, etc. I have nearly completed modeling for the main building, and I’ve begun to test textures. I have test lighting (which I am not 100% happy with at the moment) and camera settings in the works now. I rendered out passes and did a quick comp to see if there were any issues with the geometry. Next up is site work, finding concepts for inspiration on camera angle, lighting etc, and completing textures.