Tomorrow Challenge entry by User-18180931

This is an extraordinary extension of a building. It is absolutely beautiful and those photographs by Åke E:son Lindman makes any visualisations completely redundant really. But it is a competition and here’s my try.

I started out with creating a bunch of sketches to get a “feel” for this beautiful building. I tried framing it differently, tried to decide what orientation to use.
I initially thought portrait orientation would suit the large dark structure best but I really liked how this is an extension of an older building and I think the architects managed to marry the two together beautifully. I didn’t want to lose that. I also fell for the arched roof of the older building and thought for a while that that should be the focal point. However, I ended up trying to elongate the structure with angle and focal length instead. I wanted to make it spread out through that park setting I had envisioned it being placed in.

I wanted the final image to have that misty morning feel to it and I wanted to place it in an autumn park setting. Fallen leaves. Dew. First ray of lights finding their way through the trees.

I used the available drawings, googled some additional images for reference. I called Kalmar kommun to see if there was more facade drawings available but I couldn’t get ahold of the right people there. I even thought about calling Tham & Videgård but I ended up eyeballing what wasn’t clear in the drawings.

I did a simple mass model from the drawings which I matched to my latest sketch from a composition standpoint. After that I started with the facade, creating those scale-like elements.

The next step was creating the ground and choosing and placing the right trees for my scene. I used basic Vray sun/sky initially and actually that’s what I ended up using. I was happy with how it “felt” for this morning light tone. I tried a few hdri’s too but I didn’t think it gave it anything extra.

After that I added detail to the model where needed, threw in a car behind the building, moved some stuff around, added a hedge which ended up barely visible in the final image, placed grass and leaves and started with the texturing. Tried different DOF-settings and did a bunch of test-renders before I hit the final render button.

Took the final render after I added some bloom to it to Photoshop where I did a few passes adding irregularities for different sections, created a hint of rays of light at the left side of the image, adding noise, CA, vignetting, compositing gradient and clouds in the sky, adjusted levels and stuff for different regions of the image, bumping saturation for some, desaturating others, did overall toning and color correction. Exported to jpg and tried some different toning and levels of saturation and contrast the that before I decided which one to use as the final image.

What would I have done differently? Well, I guess I could have been smarter with the facade-elements. I first had an idea that creating them in chopped up horizontal chunks would be a smart choice for texturing later on. I did that for one side of the building but swapped to keeping a few elements that I scaled instead for the other side. I should have done that from the beginning. That would have saved me an hour or so and left me with a more clean and better structured file. Beside that I guess I could have spent a little more time with the simple mass model and using test renders of that for compositing in PS. It would have helped me think about choosing image size, composition and framing a few more times before rendering. Yeah, and another thing, I should’ve chosen to include some more space in my final render to have some margin for cropping in post.

Thanks for the opportunity to participate in this contest. It was an honor portraying this magnificent building.

Tomorrow Challenge entry by User-15426746

At last building is up! Using just basic and quick 3d modeling techniques, I did two module of the panels and duplicate/instance it around. My standard process of 3d modeling is not to collapse any modifiers as much as possible for me to have more flexibility to quickly edit in one go or work backward when necessary. I also prepare two materials with different ID’s. Then, I use RandomObjectSelection script from 3dteamz.com a quick way to select objects by percentage and apply the materials randomly to give a natural look and subtle effect. A time saver.

Next step will be on ground works…That’s it for now of my work in progress. Cheers everyone…

Tomorrow Challenge entry by User-99406393

I very rarely take on personal projects these days, and I rarely do I take take an image from concept to completion on my own, normally operating as part of a wider team. I have very much enjoyed this concept phase.

It has mainly been a matter of researching the area, the history, the ethos of the gallery and Kalmar. I have used Google web and image search extensively of course, Flickr produced some reference photos. Using Google Earth I discovered a 3D model of the nearby castle. Tip: if you see a 3D model on google earth there is a good chance that it will be in the sketchup warehouse, searching by location quickly brought up the 3D model in sketchup format, which I then imported directly to max.

I really wanted to include the three key elements, the sea, the castle and the gallery. I have not found the subject easy to frame, it is such a dominant form that I had trouble balancing the image. central symmetrical composition worked quite well but never enabled me to tell a full enough story.

I’ve just constructed enough to allow me to play with the main form of the image. I introduced boats and a small dock, but in the end I was too far from the building and somehow it lacked drama.

So in the end I decided to ditch the sea in aid of a more dramatic composition. I chose not to the correct the verticals and to allow them to taper in. The path leads you through the image across the ‘stage’ to the castle, the large window to the gallery draws you in. I am using the landscaping in the lower left to balance the upper right of the image. The cabanas and the restaurant will add interest. And I plan to add sculpture and people to the central public space, creating a few stories to dwell upon.

During this process I’ve been using Vray RT properly for the first time, it’s the 3.5 beta2, and I’ve got to say I’m very impressed, it is so fluid.

There is a lot to do, and very little time. Time to push.