Tomorrow Challenge entry by User-16657631

First, I observed the detail lighting which is reflecting on the building, then texturing part and Environment of the scene, after that I set the camera according to my working view.
I wanted to match the environment and surroundings of the building, I tried to use the elements which can go with my scene.
My biggest challenge was to match the closeup surroundings, which was little tricky to get realistic.
If I redo this assignment, I would like to focus on more detailing, as well as I would like to give night view also.

Tomorrow Challenge entry by User-21302477

I saw this challenge a week ago, since then i study the plans and photographs that have been provided on Ronen Bekermans website and ArchDaily. First i created a high detailed 3d model of the Museum (exterior and interior) based on the plans and information that i get from the internet. The facade was a challenge since each side and wood block was modeled individually based on the plans. In the next step, all details of the building and all environment surrounding will be modeled. After that shaders and materials, light setup and finally camera setup.
Since there is only 10 days left and i have a lot to do, let the fun begin and good luck to everyone!

Tomorrow Challenge entry by User-66816642

I am really inspired by Jesus Granada photographs. They take almost half of the Pinterest board that I created for this Challenge (https://es.pinterest.com/minervaromay/visualization-tomorrow-2017-challenge/).
But I must confess that before committing to the ‘Blue Hour’ approach, I had in mind something more whimsical. My first thought went towards creating a Fall scene, thinking in a Grey & Golden palette. But as I started to work on the lighting & composition, I realised that this was not really showcasing the building.
There was also the time factor. I work full time on an architectural practice, so I would have really to make sure that I did not waste any time trying things whose end result I was not sure about.
In the end, I decided to scrap the vegetation and try a more urban scene, because I felt that this way we will get to see how the building would have played out in a completely new environment.