Tomorrow Challenge entry by User-17700617

Hi everyone! I’ve spent couple evenings to make the model in CAD program. For this building I feel this is the best option to get correct model. Once the model is almost done, I’m gonna start working in max. I’m not completely sure yet about camera view. I will figure it out while working with light and materials. It’s a great experience for me to participate in this challenge!

Tomorrow Challenge entry by User-25999966

Well, as the project develops there are plenty of test images to show the progress of the scene.
I still try to achieve that hazy look with glowing lights. Due to time issues i decided to shift all environmental effects to post-production.
In general i decided to keep the original surroundings of the building as is, pretty much because of its context.
As a graduated architect i know, that there is a enormous amount of thoughts put into designing a building in regard to its position and surrounding. To take the building completely out of context seems to me like a bad idea.
I just changed the “gardening work” and went for a bit more rough look.
The perspective for me was a no brainer. I love point perspectives and always try to sell it to my clients, with little success though.
Now the finish line is in sights, and there is still lots of photoshop work to do so i wish everybody here a not too work some, but successful week end.

Tomorrow Challenge entry by User-73316706

From the start, I had in my mind the concept that the museum and the surroundings shall be a public space , where you can enjoy the Baltic sea view and spend free time with your friends.
The mood I chosen, was from the beginning the foggy autumn morning. The black facade can be better emphasized by yellowish nature.
I have enjoyed the challenge, and wish good luck too all of artists .
PS: Thanks Ronen for such a great opportunity .

Tomorrow Challenge entry by User-66816642

So, I will be following my usual workflow. I do my modelling mostly in Autocad (if it is up to me, sometimes I have to model from scratch on 3dMax if it its a group project). I got an architectural background, and Autocad was my chosen CAD program during my student years and it stuck with me.

I already had an idea of the final composition of the picture so I started modelling only what I was going to see of the building (hence saving time) and then I linked the file to 3d Max.
I prefer to always link instead of merge because of the possibility of going back to the cad model and updating the 3D Max file without losing any of the work previously done. That said, there are times when modelling directly into 3D Max saves a lot of time. It depends on the geometry of the building and he kind of shot you are looking for. For example, when working on interiors I usually start modelling on 3dMax right away.

Anyway, I link the file to 3D Max and load my test Vray preset. Then I start positioning the camera and creating the lighting. I use the texture override, excluding the glass panes, so I can concentrate on creating the light hierarchy. I used an HDRI Light for the main ambient light, then several Vray plane light for the internal lighting and a final Vray plane light as filling external light so the shadows would not be too dark.

After that I applied the materials, and then is was just a matter of changing the settings to final and adding a couple of channels to the render to help me with the Photoshop post-production.

Tomorrow Challenge entry by User-75944047

The art of it is a spiritual food, and it is more important for a man than ordinary food, because if a person leads a life based on the satisfaction of bodily needs, but at the same time forget about meeting the needs of the spiritual – it is no different from an animal. A person having a spiritual food (Art) respectively develops itself philosophically.And it is harmonically developed life.
In this composition, I have tried to show the continuity of the connection between the spiritual and physical food which is necessary for development of harmonious personality.

Tomorrow Challenge entry by User-64260028

The first step approaching the challenge was to gather as many references as possible on the web.
Added to the images provided, I started crossing information to establish the measures.
It took time, but it granted me to replicate the wall covering as close as possible to reality, respecting the particular pattern that makes the building highly recognisable.
Once the inner structure has been modelled, I moved forward the wall covering, creating and duplicating (Instancing in 3ds) single boxes in rows mantaining the option to edit a single row at once.
With the entire building done I then moved on to model the terrain. I subdivided the surface, and applied a displace modifier to simulate little level changes in the terrain.