Tomorrow Challenge entry by User-18869288

The first step approaching the challenge was to gather as many references as possible on the web. Google map was a great help to understand the building and its surroundings, but at the same time I was working on the storytelling as well.
So, from the first moment, I wanted to incorporate the sea component in my composition. I really wouldn’t like to change much in the environment because it is a important part of the synthesis. I am very inspired of architecture photography and the simplicity of the geometric forms so I found the challenge perfect to experiment.
I wish to all participants the good luck and enjoy the challenge!

Tomorrow Challenge entry by User-62662534

Here is my advanced, first I finished the modeling of the mass plane.
For my camera I positioned it to see the facade that I want illuminated.I also chose a wide format to be able to crop my image in post production.
For my light I decompose it into 4, first a hdri (visible to camera) to give a global color. Secondely i place my fstormSun.
i find that the impact of the sun on my scene , it is not satisfying so i add another light behind my scene to simulate a strong sun
And finally I add lights to the inside of my building with warm color
i crop my image for my final composition

Tomorrow Challenge entry by User-20738395

I started by creating an interesting environment for the subject building to sit in, creating a misty forest with an eerie atmosphere and exploring it until I settled into a dramatic view and composition. With this as a start, I can now tailor the world to fit the view.

Most of the assets I had on hand, but the forest floor texture was 3d Scanned with my trusty Canon D80 and Agisoft Photoscan and baked to texture sets. The result is a high resolution texture with about 4m square of coverage!

Sketchup was used to model the structure for its ease of use and speed.

I am using Unreal Engine to render the scene because I want to try it on different projects to see how far I can push it. I am pleased to say that although I have only scratched the surface, I am able to explore different artistic directions and have great control of the environment.

Epic has released many assets that have come in handy as well and I am eager to see what I can glean from them.

Now, that I have a concept laid out, lets see what I can build around these bones.