Tomorrow Challenge entry by User-97293795

I wanted to work on some Exterior but I never succeed in completing first step, and this Challenge is a perfect to test myself about how long I can go.

I started with collecting many references as possible to reach my goal, then modeled the MAIN building, basic roads, and other props.Did some material test too, I’m still working on it heavily hope I can make to the submission.

Tomorrow Challenge entry by User-18480037

This is a difficult very open challenge with many interpretations. I would like to try something reminiscent of the original site.

I am going to be original thanks to “Only the building has to follow the architect’s plans”. This is a great opportunity to try something different and be a little crazy, like changing the restaurant for a lighthouse….it’s going to be a lot more fun 🙂

I am going to play with the mood and magic of the blue hour light and the sea coast atmosphere.
I always appreciated the foggy blue and the warm lights breaking through it.

I would like to emphasize the inner qualities of the building, its simplicity, and its tectonics by playing with the contrast of the black and white.

Tomorrow Challenge entry by User-23102850

After the understanding of the project I follow with the artistic part and the choice for the frame, color palette and which part of the project will be show in my entry.

After the mood and the artistic things I continue with the technical part.

First modeled the building and the restaurant, then the atmosphere and finally the vegetation.
After having the building continued with the framing for the camera and composition of the scene. I really like the landscape frames so I decided one for my image, I think it is more dynamic and more friendly for a passive story and a snow mood.

Before the postproduction I wanted to do some tests with some materials like the snow or the facade of the building, as well as the colors of the different lights and their intensity.

Here some images:

Tomorrow Challenge entry by User-23102850

After the understanding of the project I follow with the artistic part and the choice for the frame, color palette and which part of the project will be show in my entry.

After the mood and the artistic things I continue with the technical part. First modeled the building and the restaurant, then the atmosphere and finally the vegetation.
After having the building continued with the framing for the camera and composition of the scene. I really like the landscape frames so I decided one for my image, I think it is more dynamic and more friendly for a passive story and a snow mood.

Before the postproduction I wanted to do some tests with some materials like the snow or the facade of the building, as well as the colors of the different lights and their intensity.

Here some images:

Tomorrow Challenge entry by User-28384293

Once the modelling was done, I immediately wanted to get the environment out of the way. Simply because it takes one of the main roles in my story. However, I didn’t intend to change the landscape, I had to slightly alter the vegetation and position of the sea, but the principle of having the pathway to the sea and presence of castle in the back stayed.

I started my work on improving ground planes, which I previously mocked up during modelling. I have now created planes with more polygons and have properly terminated edges where needed. To create uneven edge, planes intersect each other at a slight angle. After I used VRayDisplaceMod to create ground with a bit of snow. As if it was snowing in the morning and now it is melting, and ground is visible in places. I have also used displacement on the path to the building and then scattered a few cobblestones on top using ForestPack.

After finishing with ground I moved on to small vegetation. As I have already mentioned in my concept stage, I wanted to create a midseason feeling between late autumn and winter. Therefore there will be a bit of desaturated brown vegetation and a few patches of low grass still visible. Again here I used ForestPack and created Forest object for each type of grass I used to have more control. Moreover, I scattered some leaves on the ground to show, that leaves are still falling from trees and it is not winter time yet. (The scene does have quite a bit of Forest objects =))

Once I’ve done that, there was a bit of time spent on framing the view and layering some elements on the foreground. I like to do it manually, as opposed to Forest pack, as it gives you more control.

As for the lighting setup it is very simple and easy. The setup I’m using is a PG Dawn sky set to gamma 0.75 and linked with VRay Sun. Linking sun to HDRI has become incredibly fast once I’ve heard of the plugin Find and Bind by Nir Koshet Levi. I have also spent time on positioning the sun so that it doesn’t show in the reflection as a bright blob. But, that’s about it.

Stay tuned for more.