Tomorrow Challenge entry by User-14250172

Some materials where very simple, because I knew the detail was not going to be seen, the objects where just to far away from the camera. Because of this I had to make a strong water material.
I first started to use Houdini Ocean plugin which is free, but the result was a very agitated water, and so I just went for the simple bump map and it turned out to be just enough. To replicate the bottom of the lake, I tryed to find a texture of ocean deep with some sea plants but they are hard to find and I didn’t have time to create one on my own. So I decided to add a simple layer of pebble stones (in 2D was good enough) and you may not see them at first time but they add a nice detail in the end.

Tomorrow Challenge entry by User-14250172

The software I chose to build the model was sketchup. It is an underestimated 3d software because its potential is huge. But mostly, I chose this because of Speed.
Sketchup is by far the fastest 3d modeling tool you can find. Of course it has some limits because of its simplicity but you can finish the model in 3DS Max for the most organic shapes.
For this model, because I didn’t have much time I did only the front facades of the building and this proved to be bad when I was picking the camera because I was conditioned to this. Still the idea was to have a front facing camera to the building and for that, was good enough!

Tomorrow Challenge entry by User-16630605

From the initial idea to the final image, this task was a continuous process for me. I initially imagined a very simple scene and it ended up containing only 3 elements (the museum, the meadow and the forest). They were positioned at the very begining, so everything else came to building it up and working on the details and small enhancements to make it ‘come to life’.
I tried to build the materials to look as they were somewhat exposed to the life in nature and give them a bit more reflectivity to correspond to the overall overcast feel to the image.

Tomorrow Challenge entry by User-16630605

// This is a re-upload of a wip i am not sure was posted because i couldn’t find it.

Getting familiar with the project, i studied the plans and the architects’ concept of the building. Understanding the plans and modelling the museum helped me start thinking about my own concept as well. The building itself appeared in a way like an artwork to me and i felt it merged very well with the natural surrounding. I started looking foe references…

Tomorrow Challenge entry by User-16630605

First time becoming familiar with the building, i was quite intrigued by it’s presence, appearnig as a dark misterious cube, introverted but still merging into the environment through the sliding window screens letting the light penetrate the ‘shield’ of the facade. While like an armour on the outside, the building still appears incredibly light and spacious from the inside, with its flowing flexible spaces and the contribution of basic stone, wood and concrete materials.
What a complementary contrast to the existing environment of traditional architecure and contemplating Swedish nature. In addition to carrying the function of a museum, the building itself stands out as an exhibit, a cultural power house among its natural surrounding.
While the competition motto for the architects was Platform, and the conceptual idea was to create a series of open platforms for art and related activities, to me it felt natural to carry on the same concept, but instead, inverting the actors’ roles, making the environment the platform and museum the art.
I found inspiration in older photos of Swedish traditional country sides (references), showing the locals, their small cottages among wild flower meadows under the woods, and thier artwork (now national heritage) on local massive stones.Inspired by this ambent, i recreated a meadow among Swedish woods as the environment and this time wanted the museum to carry a bit of a ‘cabin in the woods/ cottage’ feel, with its facade panels exposed and somewhat bleached by the sun (inspired by one of the existing photos taken from the back side of the museum as well).
The composition was meant to be very simple, as used in real artwork photogrphy, frontal and symetricly centered, focusing on the details. For that reason i spent most of the time and effort working on enhancing the particularities creating the overall feel of the image. With the environment it was about an overcast impact, with the materials the small diversities and sometimes imperfections on the surface, and the meadow was about the variety and plant composition. Overall, the whole work in progress felt like a graduate and exciting process of making an envisioned image come to life.