Converted entry by Mateusz Sum

My initial idea was the concept of democratized access to sophisticated tools, both hardware and software, which could be easily shared in an open, collaborative workspace by creatives. I thought it matched the main theme rather nicely as one of many examples of how disrupted modern lives are, stuck in a perpetual loop of constant fluctuations, changes and conversions. While I was mainly looking at the context of art and creativity, several associations with industrial revolutions came to mind right away, hence, for the background of the scene I picked an old industrial building, typical for a 19th and 20th century warehouse, factory or foundry. I then filled the space with arrays of little customizable offices and workshops, with robotic arms augmenting artists’ tool- and skill-sets. Such a setup was then fueled with the most valuable resources of current and future times – data. That’s how the data crunching clusters were introduced in the middle of the foundry, as a beating heart that keeps everything in motion. Then, as a juxtaposition and balance to the information cloud packaged in the silicon, I put another totem of power, more tangible, probably more powerful too – a giant old tree, dead in fact and yet still dominant, hovering over modest lounge garden, almost residual. Finally I decided that in this version of the future nature had to be reconstructed and revitalized, rebuilt bit by bit in a chain of biome dioramas which would then return to the original environment and convert it back it its primal state.

For the final output I decided to utilize all the potential of real time graphics, specifically in Unreal Engine 4. I produced a set of still images, an animation, a walkthrough video and a real time experience. Images are presented right below and the remaining content is accessible via provided links. I hope you will all enjoy it.

Animation:

Walkthrough:

Application:
https://drive.google.com/file/d/10pvYC09lP2_LtPuTrb5AJlI5RxkOtDSe/view?usp=sharing

DISCLAIMER:
This project was design with Realtime Ray Tracing in mind, therefore a suitable GPU is required to experience it properly. Also, it is strongly recommended to use Nvidia’s DLSS 2.0, which implies using some of the latest Nvidia drivers. It is, however, possible to explore the project without RTX goodness, although the experience will be of lower fidelity and most likely with very low frame rate.
I would suggest sticking to resolutions around 1080p with DLSS set to Quality or 1440p and DLSS set to Performance. If you would like to try it in 4K – definitely go with the ultra DLSS settings.
Expected framerate should be around 30-60 fps.

Converted entry by kartik.lak

The first image represents how the revamped structure looks in real world. It gives an idea of how the old and new architecture blends. I have added the glass facade in the same shape as the parthenon.The broken columns are completed with the wire mesh.

The second image shows the utility of the revamped structure. Dining area with a bar at the end. Each table has a vase with an olive branch which is a symbol of Greek goddess Athena. There are Greek sculpture which are added as a part of decor. So the visitors can enjoy art and food together. Coffered ceilings are used so as to maintain the feel of the original structure.

The third image shows how the old and new architecture when combined rightly brings out a beautiful result.

entry by Mateusz Sum

My initial idea was the concept of democratized access to sophisticated tools, both hardware and software, which could be easily shared in an open, collaborative workspace by creatives. I thought it matched the main theme rather nicely as one of many examples of how disrupted modern lives are, stuck in a perpetual loop of constant fluctuations, changes and conversions. While I was mainly looking at the context of art and creativity, several associations with industrial revolutions came to mind right away, hence, for the background of the scene I picked an old industrial building, typical for a 19th and 20th century warehouse, factory or foundry. I then filled the space with arrays of little customizable offices and workshops, with robotic arms augmenting artists’ tool- and skill-sets. Such a setup was then fueled with the most valuable resources of current and future times – data. That’s how the data crunching clusters were introduced in the middle of the foundry, as a beating heart that keeps everything in motion. Then, as a juxtaposition and balance to the information cloud packaged in the silicon, I put another totem of power, more tangible, probably more powerful too – a giant old tree, dead in fact and yet still dominant, hovering over modest lounge garden, almost residual. Finally I decided that in this version of the future nature had to be reconstructed and revitalized, rebuilt bit by bit in a chain of biome dioramas which would then return to the original environment and convert it back it its primal state.

For the final output I decided to utilize all the potential of real time graphics, specifically in Unreal Engine 4. I produced a set of still images, an animation, a walk-through video and a real time experience. Images are presented right below and the remaining content is accessible via provided links. I hope you will all enjoy it.

Animation:

Walk-through:

Application:
https://drive.google.com/file/d/10pvYC09lP2_LtPuTrb5AJlI5RxkOtDSe/view?usp=sharing

DISCLAIMER:
This project was designed with Realtime Ray Tracing in mind, therefore suitable GPU is required to experience it properly. Also, it is strongly recommended to use Nvidia’s DLSS 2.0, which implies using some of the latest Nvidia drivers. It is possible to explore this project without RTX goodness, although the experience will be of lower fidelity and most likely with very low frame rate.
Personally I would suggest sticking to resolutions around 1080p with DLSS set to Quality or 1440p and DLSS set to Performance. If you would like to try it in 4K – definitely go with the Ultra DLSS settings.
Expected framerate should be around 30-60 fps.

Converted entry by Aristotle Gaddi

The second image highlights how a once considered obsolete part of an aircraft can be manifested into resourceful architecture. The fuselages create a physical village whilst providing a sense of community and hope. This image also demonstrates the synergy between the built form and the natural environment. The aim of this concept is to ensure that housing can be built with minimal impact on the forest, allowing a community to thrive in this context.

The third image highlights the links between the built form, amenity, and sense of community. Physically, the fuselages are linked through their architecture. Terraces have been designed so that the connection to nature is strengthened. Also, the fuselages are located near the river and neighbors which improves the access to amenities in remote areas. An important concept for this project is providing a sense of hope for communities living in remote areas. By designing resourceful architecture using obsolete fuselages, having a strong connection to the natural environment, and providing amenities, heightens the sense of hope and community. This project portrays how ambitious architecture can help those around us.
It’s important that we help those around us and architecture has the ability to facilitate change as well as hope. This project converts unwanted aircraft pieces into imaginative architecture that pushes boundaries whilst strengthening the connection to nature and people.

FOR HI-RES PLEASE FOLLOW THIS LINK:
https://wetransfer.com/downloads/974d4da1da3488908975074f7e6767ae20210622011331/3f82f259048ddbfff9baffc29e8d1dd420210622011359/c9a664

Converted entry by alexndr_shur

A bridge from the future to the past. Business and cultural center, arts quarter and history museum, enclosed in a glass castle, where the remains of the ruins of the Royal Castle are kept.
The history of the city and some of its parts is of great value, the combination of times as an asset in the form of two objects with a sad fate. The royal castle, badly damaged during the war, was a symbol of Königsberg, its most important building dominant. After the region became part of the USSR and the city was renamed Kaliningrad, the authorities decided to demolish the ruins of the castle, for political reasons there was no question of restoring it. 20 years later, Soviet architect Lev Misozhnikov designed the House of Soviets to manage the Kaliningrad Regional Committee of the Communist Party of the Soviet Union, and in the 70s its construction began on the site where the castle was located.
For various reasons, the construction of the building was not completed, becoming another symbol of the city, but already the city of Kaliningrad. For its bizarre shape, similar to a “robot’s head” sticking out of the ground, the city dwellers gave this name to this building. For several years, the House of Soviets never found its purpose, being empty in the very heart of Kaliningrad.
In my project, I created a solution that, in my opinion, could give this building a second life and remind about history – from the symbol of Konigsberg to the symbol of Kaliningrad.
Originals https://we.tl/t-AzZoJ2XTu3

Converted entry by adonisgabrielgumba@gmail.com

For this project, my approach is a bit different than usual. I thought it’ll be more interesting to come up with something “expressionist”,
This gave me more artistic freedom and flow of ideas that are not bounded by any rules and standards.

Instead of conveying an absolute reality (or projected reality), I created something that may not be possible to build in real life. Still somehow architecturally designed, the basic goal is to create images that express a much colorful and solid meaning.

I tried to dig deeper on the word “converted” and come out with the idea of “constant change”, which simply means that any state of everything will soon change to something.

An old farm converted to a church (could be anywhere).

The cloth symbolizes constant movement ( as its shape is dictated by the wind and whatever it covers)
This implies that life is movement and we can only control what will happen as much as we can but nature will still take its course.

The covered trees mean the temporary state of things;

An ugly naked tree can be dressed up and still look majestic.
But it cant be covered forever as the season will soon change and it’ll grow into a much beautiful tree with green leaf and flowers.

The wrapping of trees is inspired by the works of Christo and Jeanne-Claude https://christojeanneclaude.net/.
Their work is sometimes not accepted when it’s currently installed but it’ll look majestic and beautiful now looking at the photos and prints.
Those art installations are examples of what I’m trying to convey, that no matter how good or bad things are, they’re all just temporary.
That we all have a choice to keep the good memory and leave the bad ones behind.

The structure resembles a church with no altar;

Aside from being open and free, this symbolizes hope and fate, that as though we know that everything won’t last, were always promised a new tomorrow is coming.
It may or may not be the same as what we have today but we rely on our faith to be positive that it’ll be a better one.

Those dandelions in the field symbolize hope( we usually blow on its flower and make a wish)

The olive tree in the middle symbolizes peace and prosperity which we all desire( feel free to google it 🙂

Overall, I tried to somehow give a positive vibe to everyone suffering or on the bad side of what’s going on around the world.
That no matter how crazy things are right now… these all shall pass 🙂

Hires available here; https://we.tl/t-9afuZccu0x