Tomorrow Challenge 2018 entry by User-10352988

I focused on tweaking the lighting (ambient and artificial) to get closer to the mood I’m looking for, besides having warm lights I decided to add some extra colors as complementary lights to shake up things a bit (I’m a fan of cyberpunk, purple lights!) and I’m pleased with the results. Also I invested more time on the shaders and added some ponds.

Next step was to finish the rusted metal plates starting by creating each individual plate from the existing model with the gaps in between them, then I added some thickness and a turbosmooth modifier. The reason for all this was to have a bit of randomness in the plates textures and not doing a single massive texture.

Also I kept tweaking and moving things inside the school to make it more “alike” the real thing, after this it was all about adding more elements like lamps, bookshelves, streetlamps.

This will be my last update, I’ll push myself to show a final render next time. Best of lucks to all!

Tomorrow Challenge 2018 entry by User-25988898

So here is the progress I have made since the last update.
I changed the angle of the camera, as the previous angle seemed to me a little jammed and also I wanted to show more of what is going down the stairs.
Added some missing elements (sewage hatches, drains for water, chimneys, etc.), which in my opinion, greatly animated the picture.
I hope this update will give you more insight into which direction I’m moving, although there’s still a lot of work on materials, elements of the exterior and interior.

Tomorrow Challenge 2018 entry by User-20985993

Hi, everyone! I start with searching for references and viewpoints. I think the last one is the most important thing in whole work because composition with lighting will make the first impression on the viewer. And as we know the first impression is the most important. Now I’m in process of making a decision between two viewpoints and creating a story. Good luck everybody!