Tomorrow Challenge 2018 entry by User-10458090

I have finally completed this challange, I learned a lot of new stuff I added to my workflow. It was fun to work on this project since it demanded a lot of thinking on the composition process, it took me some time to come up with the desired shot; setting up a little the story helped me to get the final rendering.

Tomorrow Challenge 2018 entry by User-16876426

Firstly, when I opened the scene for the first time, I immediately started to look for a interesting cameras. I used 18mm lense to get more dramatic perspective, as I’ve noticed that the architecture is really amazing because of the shape and a colors and materials used.

Creation of the corten steel shader was really time consuming as a part of the image work with. I’ve spent almost 12 hours to manualy create different corten steel shader for a different steel panel of facade. I have created 10 of them with lot of composite maps and leaks and grunge maps and masks that can be found on textures.com.

Some assets and props that was created was simply by looking at the some reference images that I’ve found on the internet.

Software used: 3ds Max 2016, V ray 3.5, PS cs6

Tomorrow Challenge 2018 entry by User-26377535

LIGHTING & MOOD & CAMERA ANGLE
I want to have a warm inviting image that tells a story and connects with the viewer and after adding in all landscaping and props and tweaking the lighting I feel that this is now achieved. I also refined the cam angle as well a little, to extend that inviting feeling. I feel this adjustment also made the architecture more inviting and appealing.

I also refined my materials a little to suit my story and mood better. The corten material is as I wanted looking very rusty, texture and nice in colour adding the feel of new but old and blending in as well as extending that warm and nice feeling. In this post I’ve uploaded a close up of the texture in a low res test (still grainy as I didn’t let it render completely as it was just a quick test). I really like this angle actually but it tells another story than what I wanted, perhaps another time..

I added in water on some of my textures and birds playing in the water extending that closeness to nature feeling I am trying to achieve without over stylise. I chose a native bird that I feel says Sweden.

Optimising
Now on to some challenges.. I’ve had to do some optimising as my computer at home started to run low on RAM in particular after adding my people to the scene.. I don’t want to use more low res people or post people as I want to do everything more or less in 3D and only use post enhancing the render rather than adding props to the image etc as that is my normal process. Another reason is that I don’t have a perfect (to my opinion) looking architect Swedish student on file in 3D or 2D and these are the closest I could find, however if I re did the assignment that would be something I would have loved to invest in. I don’t feel its crucial just something that would be another cherry on top so to speak. Over all, I am happy with the people I do have and think I have resolved that through positioning them in a dynamic way making them add to the story but not distracts the view which is what I wanted to achieve. And I feel they are right to the story I try to tell, as the image takes place in the afternoon, in late summer when the school would be fairly empty of students and when you would mainly see some teachers and the girl closest to the camera looks like a student I think.

Now on to the final process as I like to have some extra time just in case..

Tomorrow Challenge 2018 entry by User-15411327

I started on Monday, and decided to see how far I could get in 16 hours. On Wednesday, I will be adding props and getting into the concept stage. Looking at a few of the entries today, I have seen a lot of really strong entries, I like the idea of playing around with the environment as an installation piece. Some thoughts I have; Weather, Solar/Eco, Art Installation, Futuristic Information Board.