The challenge of Tomorrow entry by Gabriel Radakovitch

Hi all,

It wasn’t easy to get started. I don’t feel very comfortable with Hudson Yards gigantism and I prefer to work on smaller projects. The solution I found was to work on something simple, at a human scale. The concept is a square vibrant of colour to contrast with the grey glass-cladding buildings of the neighbourhood. In the middle of it will stand a small tower carved of wood and common materials. The tower will act as a public space, a bit like the Vessel. It will be surrounded by benches.

This isn’t very futuristic and might be off the subject but I want to address the issue of glass tower ageing. Beside not being a very ecological solution, glass tower often fade a lot with time in my opinion. In the images, I will try to show the impact of time on Hudson Yards through dirt layered textures. New York tomorrow might not be as wealthy as it is today and taking care of this glass giants is very expensive.

I choose 35 Hudson Yards to be the background of the first image. This is the tallest residential skyscraper in Hudson Yards. However it contains only 143 flats and the less expensive costs $4,250,000. Not affordable for everyone… On the contrary the square will be accessible to all visitors. Contrasts again, I love them !

I modelled the 35 Hudson Yards first. I knew it will play a core role in the images. I will be happy to share the model if anybody needs it. Let me know in the comments. I am quite new to 3DS max so any feedback will be appreciated. Good luck to all !

The challenge of Tomorrow entry by Saman Gardy

Hanging Parks

Hello all,

My name is Saman. Before I explain my submission, I would like to thank the organizers of this challenge specially dear Ronen Bekerman. It’s a nice opportunity to learn new ideas from participants and explore technical and artistical skills from presentations throughout the challenge.
Architecture has been with us throughout the history by providing small houses to skyscrapers. When we look back, we don’t see dramatical changes in architecture. It is developing in a peaceful way depending on human needs and construction technologies. Over the past three decades, we experienced dramatical changes in construction industries; however we haven’t seen any dramatical change in architecture .
When I was thinking about the future of architecture, I decided to go back to the basic human need, which is nature. I wanted to create something immortal and nature is immortal to me.
Central park is a good example of nature in Manhattan, so what if we create a park in “West Hudson Yards”, not as a flat narrative landscape, but a park which has a shape. I started to think of the design in a form that not only people can enjoy but also it is respecting the neighborhood scale as well. a form which can transfer the feelings over the time. Hanging parks will be a green public monument for Manhattan in a LEED gold certificated neighborhood. It will be a vertical park meant to be entered and explored. it will be architecture of tomorrow, because our demands for closed working spaces will undergo some changes in next decades.

Sorry for the long text, and good luck for everyone

The challenge of Tomorrow entry by Duy Phan

In between the GAP – update April 04th

Hi guys, I hope you are all doing great! Another week of self-quarantine and we have another work update. It starts to seem like the timing for our competition is quite perfect for one-man-band working during this time, isn’t it!

Please read the update description in the comment section below as I would like to represent the meaning behind every image which can only be done in the comment post. Sorry for this inconvenience and thank you for visiting!

All the best,
Duy Phan

The challenge of Tomorrow entry by flow

Here’s few work in progress images.
I aked myself how the new architecture of Hudson Yards would be In my concept’s scenari. Tthe new architecture should be flexible to adapt to the fast changing urban layout. The new architecture should also be modular and of course based on recycling. So I brings to mind the Bjarke Ingels project for Copenaghen harbour (https://www.dezeen.com/2016/09/22/big-bjarke-ingels-shipping-containers-floating-student-housing-urban-rigger-copenhagen/). Then I modeled the base module of the composition that will be assembled in my project in different ways: this is a fast render to have a quick idea of materials and shapes.
The second image represent a fast study of one of the main material in my scene: water. I made a fast model of a speedboat I would like to use in my scene and worked on water material (are two materials one for the surface and a volume material for the underwater box). I also modeled and worked on the wave boat both in modeling and texturing (foam). I don’t have any plugin to make this (I hope one day I could buy Phoenix FD…) so I have to work with sculpting and texturing.
I usually work on main materials since first steps of my worlflow and I usually don’t use clay renders because I think PBR materials could affect lighting so much and clay renders may distort colours and light effects. In this way I can swich from modelinig to texturing when I’m a bit tired specially in big scenes (obviously these are only base materials that are going to be improved in the texturing phase).
Hope you like