Tomorrow Challenge 2018 entry by User-13329550
Intense done base on my passion and enthusiasm on archviz.
my artistic vision and photographic rules had a vital rule on this workflow.
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See Entries & Join! About ConvertedIntense done base on my passion and enthusiasm on archviz.
my artistic vision and photographic rules had a vital rule on this workflow.
RAW render. This is without render passes and post production. Time is running out. Now it’s time for the final part of the process.
its time to testing lights, it my favorite part 😀
i did so many test for the lighting with hdrs and at last i choose daylight. i know dusk is good too but my concept is playing with light and shadow. and daylight is a great way to create great shadow for the elements of facade, which i wanted to have.
based on search of daylight in Stockholm on the web, i realize that the shadow of sun is a little bit soft.and maybe i can say its cold 😀
so i edited my hdr file in raw plugin of photoshop, to have more light and catch that soft shadow.
here is two simple tests for the dusk and daylight.dusk is only change the hdr without any tuning.
at fist step i wanted to capture from main entrance, but i think it was better to render from another entrance, the shot of main entrance was like long line specially when we have to see from down. but the other side feels so intimate because it was like a circle.its a little hard to explain.anyway, we can see sample image to understand it better.
this part is very important, i want to have a realistic texture for the ground, i don’t like use a ready texture and do simple uv mapping, as we can see in google images the texturing of ground is complex. so i have to do unwrap for that, before that i should do some fixing for the model because unwrap needs a clean geometry, some times i use zbrush or maya for retopo and uv of complex models, but this for this i used 3d max unwrap and exported into photoshop, so i could do anything that i want,
after creating base texture in photoshop, i added another coat layer for creating dirt. actually most of elements and materials of this project have dirt. i used a coat layer and add mask to create specific dirt.it takes time but it was necessary.
here we can see process of creating ground.
i wanted to add more detail to site base on some search on the web and specially on google maps. the image of google maps is attached.it was important for me.i did modeling for some parts of building like the stair entrance, it was wrong in base model,we can see it google images, or modeling roofs,door,window, ivy tree and etc.
here we can see some of them.