Tomorrow Challenge 2018 entry by User-35204214

In photoshop I adjusted the characters, the light so that they could look good, the color so that they could match perfectly with the whole image. Besides, I painted the shadows and I added some atmospheric details. I spent some time in photoshop so that I could have the kind of image that I wanted from the start according to the references that I had in mind and also that I could have a natural looking image under the criteria of a cinematographic lighting.

Tomorrow Challenge 2018 entry by User-21084078

Since this was the first time I was using Corona Renderer I can say that there were times that I would zone out and meddle with the materials mindlessly. Don’t do that ^^ One thing I learned that changing a “corona ao” output can do weird things to the material when you aim for something else, just meddle with the original maps instead 😀 It was nice to be involved in this..
Hazy days are the best.

Tomorrow Challenge 2018 entry by User-14412875

After looking at photos of the project, I developed a vision and color pallet in my head. I wanted minimalist almost monochrome cold image with the corten facade being the warmest element. I decided to go with cloudy almost overcast mood.

After deciding on mood, I roughly gave materials to scene, because I believe it is difficult to judge light by clay model. I picked and HDRI map from Vizpark collection, with overcast skies and sun seeping through clouds.

I had extra challenge due to time limits. When I started, I had only 3 day to complete this image. So I couldn’t afford to detail very wide area. This pushed me to search for good composition with less visible area, but still being visually rich and compelling.

After setting light and angle, I detailed materials. The hero material, is for sure oxidized panels. I created procedural texture based only on two bitmaps. Stains of oxidation and burnt out areas are controlled by specially dedicated splines, i.e. they are parametric. I also paid attention two variations on the ground, filled in interior to give lively
feeling.

In postproduction and color correction, I remained loyal to the main idea, realistic but minimalist colours with cool feeling.

Overall, although the process was really fast and intense, I liked working on this project. It forced me to find different ways of expession in an already well defined project with every possible photoshot available. So finding a different approach was a good challenge.

I hope you enjoy my image and good luck to all!