CABINS entry by NotSupere

I am doing something quite different with my contest entry. The Main 3D modeling software used is well, Minecraft. I have been using Minecraft not just as a fun pass time – but to recreate actual architecture! This contest is a perfect opportunity to show that there is more to this game than meets the eye. The cabin is not to scale to a typical player. It is much larger so i could show the smaller details.

CABINS entry by Jorge López

Work started with no straight idea, just improvising. First the height map of the ground, then textures and finally the trees and the old house. One thing i decided was to only use free material: free textures, free models and free plugins. The final result evokes me a silent place where to hide from the daily routine.

CABINS entry by Ronen Bekerman

I decided to use Lumion as my main tool and had to figure out how I jump start my terrain based on a real location height-map.

I tuned out to be very easy. Just import a grey-scale image representing the height-map into Lumion and then keep sculpting it with the built-in tools.

I am describing this process in my Making of CABINS Part ONE and will expand on it in Part TWO.

CABINS entry by Ronen Bekerman

While still in SketchUp and aiming at using V-Ray for SketchUp as my main tools for this entry, I made a fast lighting mood test.

In this one I leveraged V-Ray for SketchUp’s Volumetric Environment feature using the Aerial Perspective option, with a few lights located below the cliff and pointing up…

This is the result I got!