CABINS entry by Michał Miłkowski

Blocked out the cabin’s interior and put in UE4. Most likely there will be some iterations, but there are some certain motives I want to keep – angular wall with big windows, providing decent view to landscape, from hill/mountain + 1st floor for better view on landscape lows + mix of concrete, wood and steel + fairly large usage of plants. Angular front wall would provide some good base to place cabin on top of hill with rocky slope or putting it inside slope, for shape alignment. Tested two lighting scenarios, but final lighting will be probably experimented/final near challenge end.

CABINS entry by JesusL

I choose first the style for the cabin then i started visualizing where I wanted to build this cabin

First I focused in a mountain lake area but I started thinking that i wanted something more special or amazing then it got me what if set it inside a cave or clearing with clear water and with and internal waterfall, I just though that this was so magical just imagining the sounds of nature that i had to choose this environment.

CABINS entry by jeddbrendo

Adventure in the outdoors is awesome. One of the best sports is mountain biking. In my entry I wanted to design remote mountain biking cabins. They would be put along multi-day trails.

This is inspired by a multi-day hike I did years ago in New Zealand & my love of mountain biking. That trek in NZ has always occupied a very special place in my heart. The idea of combining the fun & adventure of mountain biking with the splendor of a monumental & remote landscape is exciting.

I have started by collecting reference(Google Images & Pixabay) material and ideas. Photos of the trek in NZ as well as photos of timber work used in MTB trail building. This kind of design will be reflected in the architectural elements.
Recently I discovered a free application that quickly and easily collates all this onto one moodboard. The app is called PureRef. Well worth checking out.

I also started thinking and sketching REALLY rough plan views. As part of my process I find listening to certain music will help get the creative juices going. For this concept I have been listening to the soundtracks of BCC Blue Planet 2 & Planet Earth 2.

CABINS entry by 1equals2

… a cabin…. where is it situated? what is the purpose? when is the best time to visit it?
… believe one can find great spot for such cabins in each country around the world, or maybe come up with a concept of a planet where to situate them. No matter the location the reason for heading to any cabin would be to explore, to be fascinated by nature, to be alone, or with friends, to find inspiration, to enjoy the weather at its best, to enjoy the freedom… These preliminary sketches aim to show a direction to be explored… the end point is unknown but the guides are there. Do not know if would manage to reach it, but certainly will enjoy the route. Hope You will enjoy this adventure as well!

CABINS entry by trollsroyce

The cabin is a pure experience of nature: a sacral retreat. The triangular form reinforces this holistic experience. The high window is derived from the need to provide an immediate presence to the nature – in this case the northern lights of Finnish Lapland. Simultaneously, the second floor space provides an intimate sleeping space, making the cabin suitable for families or parties.

This will also be a personal experimentation of using GIS data to create real world environments automatically. The Finnish land survey agency has a register of landscape features in vector format. I read these into Autodesk Infraworks through WFS interface and then generate the terrain features (different types of forests, swamps, lakes, hills) based on the survey data. Then I export the model, as large as 4x4km, into 3dsmax where I replace the placeholder terrain types with procedural shaders and forest presets. The end goal is to automate the pipeline fully.

The missing piece is the mark of craftsmanship and I’m hoping to achieve that by first time experimentation with Megascans. You can only get so far with automation, but hopefully Megascans will provide the last touch.

The pictures in this phase are the first day iteration and I’m looking for presentation ideas. The next definite requirement is to look at materials, interior lighting and that clumsy terrain shader (my first try at a procedural shader and first Corona try).

Infraworks
FormIt
3DSMax + Corona + Forest pack