CABINS entry by Bartosz Domiczek
I have finally finished VR views and would like to test them on Yulio’s website: https://www.yulio.com/xmCIFETiGu
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedI have finally finished VR views and would like to test them on Yulio’s website: https://www.yulio.com/xmCIFETiGu
Hi. I just wanted to post some updates regarding tiny details. I decided to add a few eriophorum plants to emphasize the subarctic feeling of the flora.
Hi. I just wanted to post some updates regarding tiny details. I decided to add a few eriophorum plants to emphasize the subarctic feeling of the flora.
Hi. I just wanted to post some updates regarding tiny details. I decided to add a few eriophorum plants to emphasize the subarctic feeling of the flora.
Hi. I have nearly lost this project when my disk broke down last week but I managed to rescue the files in the end and it keeps rolling. I have already set up 8 scenes (only exteriors at the moment) and I am merely uploading the viewport perspectives at the moment.
Hi. I am completing my first scene. It may seem quick as there are nearly two months to go yet but I have planned a lot more here than just this one scene. Basically, it’s based on the sketch I made earlier and it’s sculpted so as to provide interesting vistas all around in 360 image. The close terrain (yellow on the attached image) is made manually according to the chosen perspectives (there is a distance based tessellation difference). There are many scatter engines applied and some manually placed assets. The background (blue) is to be rendered separately because the scene is already super heavy (although I proxied everything I could). There is also a foreground accent (orange) with detailed cliff and a wild fire spot.
I’ve filled cabins’ interiors with fireplaces and bunk beds. At the moment, it’s just for the purpose of translucent walls in exterior shots. I will refine them later, trying to catch some nice feeling in the very cramped space.