Tomorrow Challenge 2018 entry by User-19587775
Modeling the facade in order to get better geometrical details.
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See Entries & Join! About ConvertedModeling the facade in order to get better geometrical details.
I spent a night in late december 2017 analyzing the architectural project, the building, the surrounding, possible camera angles etc. That is why now, 5 days before deadline I have to find a way and make a quick entry, since I had (and still have) work to do on a daily basis which doesn’t give me much time to focus on this personal project.
Having said that, I choose this angle (in december) because if I were a visualization studio and had to represent this project (which being surrounded by tight streets is not easy to entirely present in one image), I would make as 1st image the standard one showing the entire building from one side, but the 2nd image would surely be the one that I am going to make for this challenge. Having seen that the facade and window frames are one of the most important characteristics of this building, I will go for a zoomed facade render which focuses on the internal life of the building as seen from the windows. I like images which show both interior and exterior as I find them more complete. So I picked and angle which shows the window frames disposition but also hints the curvilinear development of the building. The time of the day I picked is the moment when outside is still day but the lights inside are starting to turn on, so basically right before sunset. Having set the outside light for the quick clay render now the next step would be modelling and texturing the corten facade.
First of all, I searched the internet thoroughly to get to know with the project. I picked my angle from where I thought the museum can be best captured, and right away I started modelling the parts visible to the camera.
I picked a frame where the museum is shown from medium distance and occupies only half of the photo in order to include its immediate surrounding in the capture as well.
I decided to try and represent the museum on a winter afternoon with snow, which seemed very interesting from the beginning knowing that the surrounding of the real museum is almost forest-like.
As far as the materials are concerned, the main thing was, of course, the facade material and its reflections. Since the museum is shown from a medium distance I had to enhance this material in post production. The same goes for most of the snow in the picture as well.
The software used in the making of this project were 3D Max, V-Ray, and Photoshop.
This is the raw render. I think it is enough as a solid base for the final picture. Now it’s time for post production. All work up to this point is done using 3D Max and V-Ray, and it will be completed using Photoshop. These are the 3 programs I always use.
This is a work in progress. I decided to go for a winter/snow atmosphere. I still have to work on the materials and lighting, and of course post production at the end.
After analyzing the images provided of the museum and also doing a detailed research on Google to get to know better the architecture of the museum and its immediate environment, I decided that the composition of the final image should be more or less like the image provided here so it shows well both the museum and its close surrounding. I should work well on the materials of the museum itself and the detailed modelling of the surrounding. The facade material (wood) is the main one. And for the surrounding I should model a nice scene including the features seen in the background. The post production process has to be done also in a professional manner in order to achieve an “absolutely stunning” image of the Kalmar Konstmuseum.