CABINS entry by riteshnk

“Shift” is basically a change in the environment, which is leading the Cabin to be transported off to a greener destination. This concept has been put together in half a day but I will need to invest more time into this. Intending to have motion blur on chopper blades and on few items falling off the cabin with dusts and debris from below. Vegetation and refining the whole scene is next venture.

CABINS entry by JamieHolmes

Over the last week or so I have revisited the design for the Cabin. It is the same shape and proportion but I have made it feel like it could be prefabricated. The previous design was as far off as possible in terms of prefabrication. The updated design shows the steel cladded trusses bolted into large concrete anchors on the beach allowing the cabin to cantilever over the water. I’m not totally sold on the colour or finish of the steel work yet. I have slowly been chipping away at the environment and its starting to come along now. All the main elements are there. Its really just the finer details so that everything looks seamless.

CABINS entry by Ryan Dashkevicz

After taking a quick look a some inspiration imagery, I blocked out the form in Sketchup. Once that was done I imported an fbx into Unreal engine and sculpted a quick terrain that compliments the shape of the cabin and painted dense foliage around the site.

CABINS entry by adreyan

I honestly have no specific memory about what was the landscape looked like in the real life back in my childhood place. What i remember is that there was a high hill accross the river, and there were alot of volcanic stones as it is on the mountain area.

I’ll add more stones on the landscape, but i think i should immediately work on the cabin interior